- °ÀDZ¸¼º
- (20°) Àüü : 11½Ã°£ 40ºÐ|Æò±Õ : 35ºÐ0ÃÊ
- ÀÌ¿ë±â°£/°»ç
- 2°³¿ù / ¾ËÁö¿À R&D [¸ÖƼ¹Ìµð¾î]
- ¼ö°·á
- 330,000¿ø
- 165,000¿ø
½ºÄÉÄ¡¾÷ Æ÷µð¿ò ÇǶó³×½Ã Àΰ Æò»ý±³À°¿ø ±³À° ¾È³»
½ºÄÉÄ¡¾÷ Æ÷µð¿ò ÇǶó³×½Ã °ÀÇ´Â Æ÷µð¿ò°ú ÇǶó³×½Ã¸¦ ÀÌ¿ëÇÑ ½Ç»ç ·£´õ¸µ¿¡ Æ¯ÈµÈ ½Ç¹« °ÁÂÀÔ´Ï´Ù. Æ÷µð¿ò°ú ÇǶó³×½ÃÀÇ »ç¿ë¹æ¹ýºÎÅÍ Á¶¸í, ¹«´ëÈ¿°ú, ¹Ý»ç, ±¼Àý, ½Ç»ç ·£´õ¸µ µî ¸ðµç ³»¿ë¿¡ ´ëÇؼ ¸¶½ºÅÍÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
´Ü±â ½Àµæ!
2³â ¿¬¼Ó IT±³À° ÀΰºÎºÐ 1À§ ¾ËÁö¿À
(±Ù°ÅÀÚ·á)
2003³âºÎÅÍ ¿î¿µÇØ¿Â ¼ö¸¹Àº µ¥ÀÌÅͺ£À̽º¸¦ ±â¹ÝÀ¸·Î
´Ü±â ½ÀµæÇÒ °ÀÇ
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´ÊÁö ¾Ê¾Ò½À´Ï´Ù. ¾ËÁö¿À¿¡¼ Áö±ÝºÎÅÍ ½ÃÀÛÇϼ¼¿ä!
- Podium
-
01.34ºÐ
Podium Interface
Æ÷µð¿òÀÇ ÀÎÅÍÆäÀ̽º ±¸¼º°ú °¢°¢ÀÇ ±¸¼º ¿É¼Çµé¿¡ ´ëÇؼ ÀÚ¼¼ÇÏ°Ô ¾Ë¾Æº¾´Ï´Ù.
PodiumÀ̶õ?/½ºÄÉÄ¡¾÷ ·£´õ¸µ ÇÁ·Î±×·¥ Á¾·ù/Podium ´Ù¿î·Îµå ¹× ¼³Ä¡/Podium V2 ±¸¼º/Podium ¼³Ä¡½Ã ÁÖÀÇ»çÇ×/Ç÷¯±×ÀÎ/Podium V2 µµ±¸ ¿±â/Ä«¸Þ¶ó/ºä µµ±¸ ¿±â/Render Current Scene/Podium Rendering Manager/Meterial Properties/Diffuse/Transparency/Reflection/Refraction/blur/Bump Depth/Light Power/Place Point Light/Light Properties/Power/Color/»ö»ó º¯°æ ¹æ¹ý/Options/Preset/Output/Image Size/Format/Image save Location/ÀúÀåÆÄÀÏ È®ÀÎ/Environment/Background/Sun/Sky Brightness/Options/Caustics/Clay/Geometry Caching/Information Bar
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02.34ºÐ
Place Point Light¿Í Material Properties
Á¶¸í¸ðµ¨¿¡ Point Light¸¦ »ðÀÔÇÏ´Â ¹æ¹ýÀ» ¹è¿ì°í, ½ÅÈ£µî¿¡ Á¶¸íÀ» »ðÀÔÇÏ´Â ½Ç½À°ú ¸éÀÇ ¼Ó¼º¿¡ Á¶¸íÀçÁúÀ» »ðÀÔÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
Podium Browser/free/paid/Light Fixtures(paid)/Plants & Trees(paid)/Podium Meterials(paid)/People(paid)/Light Fixtures(free)/Plants & Trees(free)/Textures(free)/Car(free)/Podium Meterials(free)/Furnishings(free)/Á¶¸í ¿¹Á¦ÆÄÀÏ ºÒ·¯¿À±â/»ç°¢Çü ¸ðµ¨¸µ/Render Current Scene/Place Point Light »ðÀÔ/Light Properties/Power °ª ¼³Á¤/Render Current Scene/°á°ú È®ÀÎ/Color °ª ¼³Á¤/Render Current Scene/°á°ú È®ÀÎ/Place Point Light »ðÀÔ/Power/Color °ª ¼³Á¤/Render Current Scene/°á°ú È®ÀÎ/ÀúÀåµÈ °á°ú¹° È®ÀÎ/¸ðµ¨ °¡Á®¿À±â/ȸÀü/Redering - ½ÅÈ£µî/°á°ú È®ÀÎ/»¡°£Á¶¸í »ðÀÔ1/»¡°£Á¶¸í »ðÀÔ2/½ºÄÉÄ¡/ÀçÁú/¼û±â±â/°á°ú È®ÀÎ/»õ¹®¼ ¸¸µé±â/°¡»óÀÇ °ø°£ »ý¼º/õÀå Á¶¸í ¸¸µé±â/ÀçÁú »ðÀÔ/ÀçÁú ÆíÁý/Render Current Scene/°á°ú È®ÀÎ/Place Point Light »ðÀÔ/Point Light À̵¿ /Àå¸é Ãß°¡/Meterial Properties/Light Power¸¦ ÀÌ¿ëÇÑ Á¶¸í/¾Õ¸é/µÞ¸é/¸é ¹ÝÀü/°á°ú È®ÀÎ
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03.34ºÐ
½Ç³» Á¶¸í »ðÀÔÇϱâ
°¡»óÀÇ ½Ç³»°ø°£À» ¸¸µé¾î Á¶¸íÀ» »ðÀÔÇÏ°í ¿É¼Ç°ª¿¡ µû¸¥ º¯È¸¦ ¾Ë¾Æº¾´Ï´Ù. ±×¸®°í »þ¿ö½Ç ³»ºÎ¸¦ °£´ÜÇÏ°Ô Á¦ÀÛÇÑ ÈÄ Á¶¸íÀ» ¹èÄ¡Çغ¾´Ï´Ù.
3D À̹ÌÁö °Ö·¯¸® °Ë»ö/ÀÛÀº Å×ÀÌºí °Ë»ö/Material/·»´õ¸µ °á°ú¹° È®ÀÎ/Material- ÀçÁúº¯°æ/·»´õ¸µ °á°ú È®ÀÎ/ÀçÁú »ö º¯°æ/¿øº»°ú ºñ±³/ÀçÁú ¿ø»óÅ·Πµ¹¸®±â/Place Point Light/Light Properties/point light power Á¶Àý/°á°ú È®ÀÎ/»ö»ó º¯°æ/»ö»ó Ãß°¡/»õ·Î ¸¸µé±â/¹æ ¸¸µé±â/Á¶¸í »ðÀÔ Çϱâ/À̹ÌÁö ã±â/¼û±â±â/¼û±â±â Ãë¼Ò/¼û°ÜÁø µµÇü/Place Point Light/¼û±â±â/Light Properties/·»´õ¸µ °á°ú È®ÀÎ /point light power Á¶Àý /È¿°ú µ¿ÀÏÇÏ°Ô ÁÖ±â/·¹´õ¸µ °á°ú È®ÀÎ/À̹ÌÁö °Ë»ö/Àü°³/±×·ì ¸¸µé±â/°¢µµ±â/Á¶¸í »ðÀÔ Çϱâ/Àå¸é ÀúÀå/Point light »ðÀÔ/point light power Á¶Àý /·»´õ¸µ °á°ú È®ÀÎ/õÀå µî ¸¸µé±â/Material/·»´õ¸µ °á°ú È®ÀÎ/º® ÀçÁú º¯°æ
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04.34ºÐ
Spot Light·Î ¹«´ëÈ¿°ú ¿¬ÃâÇϱâ
ƯÁ¤ ÁöÁ¡¿¡ Ưº°ÇÑ Á¶¸íÀ» »ðÀÔÇÒ ¼ö ÀÖ´Â Spot Light(½ºÆ÷Æ®¶óÀÌÆ®) Á¶¸íÀ» »ðÀÔÇÏ°í ÄÁÆ®·Ñ ÇÏ´Â ¹æ¹ý¿¡ ´ëÇؼ °øºÎÇÕ´Ï´Ù.
½ºÆ÷Æ® ¶óÀÌÆ® ¶õ?/Podium Light System/Light Type/Power/Color/±×·ì ¸¸µé±â/°¡ÀåÀÚ¸® ºÎµå·´°Ô/Àå¸éÀ¸·Î ±¸¼º/Light Ãß°¡/Light type - Spot /¿ìÃø À§¿¡¼ ¾Æ·¡·Î ºñÃß°Ô ½Ç½À/·»´õ¸µ °á°ú È®ÀÎ/Light Power Áõ°¡ /Á¤°¡¿îµ¥ À§ÂÊ¿¡¼ ¾Æ·¡·Î ºñÃß°Ô ½Ç½À/·»´õ¸µ °á°ú È®ÀÎ/Light Color º¯°æ/·»´õ¸µ °á°ú È®ÀÎ/Light À§Ä¡ º¯°æÇØ°¡¸ç ½Ç½À/Light Color º¯°æ/·»´õ¸µ °á°ú È®ÀÎ/¾çÂÊ »ó´Ü¿¡¼ ºñÃß°Ô ½Ç½À/Light ¼ÂÆà ÈÄ °á°ú È®ÀÎ/ºñÃâ ¹üÀ§¸¦ ÁÙ¿© Light ¼ÂÆÃ/°á°ú È®ÀÎ/¾Æ·¡¼ À§·Î Light ¼ÂÆÃ/°á°ú È®ÀÎ/Light ¸¦ ±æ°Ô »Ì¾Æ °á°ú Ãâ·Â/»õ·Î ¸¸µé±â/À̹ÌÁö °¡Á®¿À±â/À̹ÌÁö ¹èÄ¡/ÀçÁú »ðÀÔ/Àå¸éÀ¸·Î ±¸¼º/½ºÆ÷Æ®¶óÀÌÆ® È¿°ú ³Ö±â/Light System/°á°úÈ®ÀÎ/Á¶¸í Ãß°¡/ÃÖÁ¾ °á°ú È®ÀÎ
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05.33ºÐ
Diffuse, Transparency, Reflection
»ö»ó°ªÀ» Á¶ÀýÇÏ´Â Diffuse, Åõ¸íµµ¸¦ Á¶ÀýÇÏ´Â Transparency, ¹Ý»ç°ªÀ» Á¶ÀýÇÏ´Â Reflection¿¡ ´ëÇØ ½Ç½ÀÀ» ÇÏ¸é¼ ÀÚ¼¼È÷ ¾Ë¾Æº¾´Ï´Ù.
Åõ¸í È¿°ú/Transparency/Diffuse/¹Ù´Ú¸é »ý¼º/¹Ù´Ú¸é ÀçÁú »ðÀÔ(ŸÀÏ)/ÀÇÀڸ𵨠ºÒ·¯¿À±â/±×·ì ¸¸µé±â/º® »ý¼º/º® ȸÀü/Àå¸é Ãß°¡/º® »ö»ó º¯°æ/Render Current Scene/õÀå Á¶¸í »ý¼º/Light Power/Render Current Scene/Light Power °ª º¯°æ/Transparency °ª [20]/Render Current Scene/¹®Á¦ ÇØ°á/Á¶¸í ÀçÁú º¯°æ/°á°ú È®ÀÎ/Light Power °ª º¯°æ/Transparency °ª [50]/°á°ú È®ÀÎ/Transparency °ª [100]/°á°ú È®ÀÎ/»ç¹°ÀÇ ¹æÇâÀÌ ¹Ù²î¾úÀ» °æ¿ì/ÀÇÀÚ À§Ä¡À̵¿/¼û±â±â Ãë¼Ò/°á°ú È®ÀÎ/Diffuse/À°¸éü »ý¼º/¸é¿¡ ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/Diffuse °ª º¯°æ [50]/°á°ú È®ÀÎ/Diffuse °ª º¯°æ [0]/°á°ú È®ÀÎ/»õ·Î¸¸µé±â/Reflection/¹Ù´Ú¸é »ý¼º/ÀçÁú »ðÀÔ/±×·ì ¸¸µé±â/±¸ ¸ðµ¨ ºÒ·¯¿À±â/±¸ ¹èÄ¡/»çÀÌÁî Á¶Àý/Àå¸é Ãß°¡/°á°ú È®ÀÎ/Reflection °ª [20]/Reflection °ª [50]/Reflection °ª [80]/Reflection °ª [100]/°á°ú È®ÀÎ/Reflection-Blur/°á°ú È®ÀÎ/ÀÇÀÚ ¸ðµ¨ ºÒ·¯¿À±â/Reflection °ª [0]/Reflection °ª [50]/Reflection °ª [20]/°á°ú È®ÀÎ
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06.34ºÐ
Refraction, Bump, Light Power
±¼Àý·®À» Á¶ÀýÇÏ´Â Refraction, Áú°¨ÀÇ ¿ïÅüºÒÅüÇÔÀ» Ç¥ÇöÇÏ´Â Bump, ºûÀÇ ¼¼±â¸¦ Á¶ÀýÇÏ´Â Light Power¿¡ ´ëÇؼ ¾Ë¾Æº¸°í, ½Ç½ÀÀ» ÅëÇؼ º¸´Ù ¿Ïº®ÇÏ°Ô °øºÎÇÕ´Ï´Ù.
¹Ù´Ú¸é ¸¸µé±â/ÀçÁú/3D À̹ÌÁö °¶·¯¸® ¸ðµ¨ ºÒ·¯¿À±â/ÀçÁú ÆíÁý/ȸÀü/ÀçÁú/Material Properies/°á°ú È®ÀÎ/¹Ý»çµµ °ª º¯°æ/¼û°ÜÁø µµÇü/Material Properies/¸é Ãß°¡/ȸÀü/Refraction/»õ·Î ¸¸µé±â/ÀçÁú/3D À̹ÌÁö °¶·¯¸®/±×·ì ¸¸µé±â/Material Properies/°á°ú È®ÀÎ/½ºÅ¸ÀÏ/Diffuse/Transparency/Reflection °ª ¼öÁ¤/°á°úÈ®ÀÎ/Refraction °ª ¼öÁ¤/±¼ÀýÈ¿°ú/´Ù¸¥ ±¼Àý È¿°ú ¼±ÅÃ/Blur/Reflection ÀÇ Blur/»õ·Î ¸¸µé±â/Bump Depth/ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/Bump Depth/°á°ú È®ÀÎ/¹Ù´Ú¸é¿¡ È¿°ú ÁÖ±â/Bump Depth /»õ·Î¸¸µé±â/Light Power/°á°ú º¸±â/ÀçÁú
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07.34ºÐ
High Intensity, Hidden LEM, Environment
ºûÀÇ ¼¼±â¸¦ ÁõÆø½ÃÅ°´Â High Intensity, ¹ß±¤¹°ÁúÀ» ¼û±â´Â Hidden LEM, ±×¸®°í ÀüüÀûÀÎ ÀÚ¿¬±¤À» Á¶ÀýÇÏ´Â Environment ¼³Á¤ ¹æ¹ý¿¡ ´ëÇؼ ¾Ë¾Æº¾´Ï´Ù.
Light Power- High Intensity/¼û±â±â/Podium Browser/Àå¸é ±¸¼º/¼û±â±â Ãë¼Ò/Àå¸é-¾÷µ¥ÀÌÆ®/°á°úÈ®ÀÎ/Material/°á°úÈ®ÀÎ/Light Power/ÀçÁú/Light Power/°á°ú°ª È®ÀÎ/Light Power10-High Intensity/°á°ú°ª È®ÀÎ/Hidden LEM/°á°ú°ª È®ÀÎ/Á÷»ç°¢Çü/±×·ì ¸¸µé±â/¼± ±×¸®±â/ÀçÁú/Material/°á°ú°ª È®ÀÎ/Light Power/Àå¸é/°á°ú°ª È®ÀÎ/Light Power3-High Intensity/3D ÅؽºÆ®/ÀçÁú/°á°ú°ª È®ÀÎ/Light Power2-High Intensity/»õ·Î ¸¸µé±â/Options Background 2°¡Áö/½ºÅ¸ÀÏ/¸ðµ¨ ºÒ·¯¿À±â/Àå¸é/Default(set in SketchUp)/½ºÅ¸ÀÏ/°á°ú°ª È®ÀÎ/½ºÅ¸ÀÏ-¹è°æ/Podium Physical Sky/°á°ú°ª È®ÀÎ
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08.34ºÐ
Exterior & Interior Rendering ½Ç½À1
½ºÄÉÄ¡¾÷¿¡¼ ¿ÜºÎ, ³»ºÎ¸ðµ¨¸µ ¼Ò½º¸¦ ÀÌ¿ëÇؼ °¢°¢ÀÇ ·£´õ¸µ °á°ú¿¡ ¸Â´Â Á¶¸í°ú ·£´õ¸µ °úÁ¤À» ½Ç½ÀÇغ¾´Ï´Ù.
¹° ºÎºÐÀÇ ÀçÁú È®ÀÎ/°á°ú È®ÀÎ/Reflection °ª ÁÖ±â/°á°úÈ®ÀÎ/¹Ý»ç°ª »ðÀÔ/Material È®ÀÎ/â¹® ÀçÁú È®ÀÎ/³ª¹« ÀçÁú/°Ç¹° ³»ºÎ Á¶¸í»ðÀÔ/´Ü¸é(¼½¼Ç)/¾È ¹Û ±¸ºÐ¼± ±×¸®±â/ÀçÁú/¹Ù´Ú¸é »ý¼º/Æ÷ÀÎÆ® ¶óÀÌÆ® »ðÀÔ/Light Properties/°á°úÈ®ÀÎ/Light Properties/È°¼ºÄÆ/°á°úÈ®ÀÎ/Àå¸é ¾÷µ¥ÀÌÆ®/ÀçÁú ÆíÁý/ÅؽºÃÄ - À§Ä¡ /°á°úº¸±â/Bump Depth/»õ·Î¸¸µé±â/¸ðµ¨ °¡Á®¿À±â/Àü°³/Àå¸é/ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/¾÷µ¥ÀÌÆ®/½ºÅ¸ÀÏ È®ÀÎ/Á¶¸í»ðÀÔ/ÀçÁú /Material/ÀçÁú/¹®Á¦Á¡ ã¾Æ³»±â/»ö»ó º¯°æ/°á°úÈ®ÀÎ/â¹® À¯¸®ÀçÁú »ðÀÔ
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09.35ºÐ
Exterior & Interior Rendering ½Ç½À2
Æ÷µð¿òÀÇ ¿©·¯ ±â´ÉÀ» È°¿ëÇؼ ħ½ÇÀÇ Á¶¸í°ú ÀçÁú°ªµéÀ» µî·ÏÇغ¸°í, ¹°À§¿¡ ÀÖ´Â ´Ù¸®¿¡µµ ¿©·¯°¡Áö È¿°úµéÀ» »ðÀÔÇغ¾´Ï´Ù.
»ìÆ캸±â/ºÒÇÊ¿äÇÑ ºÎºÐ Á¦°Å/Á¶¸íµî ±¸Á¶ »ìÆ캸±â/Place Point Light/ºÒÇÊ¿äÇÑ ºÎºÐ Á¦°Å/Light Properties/Á¶¸íµîÀÇ ¿ëµµ/°á°ú È®ÀÎ/ºÒÇÊ¿äÇÑ ºÎºÐ Á¦°Å/Spot Light/ºûÀÇ ¹æÇâ ¼³Á¤/È®´ë/°á°ú È®ÀÎ/Spot Light À§Ä¡ ¼öÁ¤/°á°ú È®ÀÎ/Light Power [10]/Light Power [30]/±¤¿øÀÇ Å©±â Á¶Àý/Light Power [20]/°á°ú È®ÀÎ/Inner Cone/Outer Cone/°á°ú È®ÀÎ/¹Ù´Ú¸é ÀçÁú »ðÀÔ/ÀçÁú »çÀÌÁî º¯°æ/°á°ú È®ÀÎ/ÀçÁú ´Ù½Ã »ðÀÔ/Reflection/°á°ú È®ÀÎ/Bump Depth/°á°ú È®ÀÎ/âƲ ÀçÁú »ðÀÔ/Reflection/°á°ú È®ÀÎ/´ãº¶ô ÀçÁú »ðÀÔ/Bump Depth/°á°ú È®ÀÎ/À̹ÌÁö ºÒ·¯¿À±â/À̹ÌÁö À§Ä¡ À̵¿/°á°ú È®ÀÎ/ÀüüÀûÀÎ °á°ú È®ÀÎ/»õ·Î ¸¸µé±â/À̹ÌÁö ºÒ·¯¿À±â/Àå¸é Ãß°¡/¹Ù´Ú¸é Ãß°¡/±×·ì/À§Ä¡ À̵¿/¹Ù´Ú¸é ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/¾îµÓ°Ô ¸¸µé±â/¹°¿¡ È¿°úÁÖ±â/Àü°³/Point Light »ðÀÔ/Light Properties/°á°ú È®ÀÎ/º®¸é È¿°úÁÖ±â/Refraction/Bump Depth/°á°ú È®ÀÎ/ÀüüÀûÀÎ °á°ú È®ÀÎ
- Piranesi
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10.35ºÐ
Piranesi Interface
Piranesi(ÇǶó³×½Ã)ÀÇ È¯°æ°ú ÀÎÅÍÆäÀ̽º¿¡ ´ëÇؼ °øºÎÇÏ°í, ±âº»ÀûÀÎ µµ±¸µé¿¡ ´ëÇؼ ½Ç½ÀÇÕ´Ï´Ù.
Piranesi/ÆÄÀÏ Çü½Ä/½ºÄÉÄ¡¾÷¿¡¼ ¸ðµ¨ ºÒ·¯¿À±â/½ºÄÉÄ¡¾÷¿¡¼ ³»º¸³»±â/³»º¸³»±â À¯Çü/³»º¸³»±â ¿É¼Ç/ºä Å©±â »ç¿ë/EPIX/ÆÄÀÏ ºÒ·¯¿À±â/Create an EPix file/EPix File Size/Resolution/Depth range of EPix file/View type/Create an EPix file from an image file/Toolbar/µµ±¸»óÀÚ ¹èÄ¡/À̵¿/Style Manager/Cutout Manager/Layer Manager/Colour Manager/Dynamic Settings/Style Recorder/Meterials/Advanced Settings/Tool Options/Colour Texture and Grain/Lock Settings/Navigate/Reset Tools/Reposition Tool Windows/Properties/ÆÄÀÏ ¿±â/Print Preview/Print/Page Setup/Zoom in/Zoom out/Piranesi Homepage/Piranesi Gallery
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11.36ºÐ
Piranesi Tool - Brush, Zoom
ÇǶó³×½ÃÀÇ µµ±¸ÀÎ Brush(ºê·¯½¬)¿Í Zoom(È®´ëÃà¼Ò) µµ±¸ÀÇ ¿É¼Ç°ú ¿©·¯°¡Áö ¼ÂÆùæ¹ý¿¡ ´ëÇؼ ¾Ë¾Æº¸°í ½Ç½ÀÇÕ´Ï´Ù.
brush µµ±¸/Create an EPix file/brush ¼±ÅÃ/shape/softness È¿°ú/Raster brush/Bristle brush/Size/pixels/Reset values for the current tool/Select to use the Brush dynamic settings/brush spread/Angle/colour spread/fade/fade out/fade in/along stroke/pressure settings/Advanced Settings/Brush settings/Aspect ratio/repeat(normal/spaced/continuous)/Follows stroke/brush constraint Type/Ramp/ȸÀü°ª º¯°æ/Raster brush/browse/»õ·Î¿î ÆÄÀÏ ºÒ·¯¿À±â/½ºÄÉÄ¡¾÷À¸·Î µé¾î°¡±â/³»º¸³»±â/bristle brush /repeat/world axes/fixed direction/zoom/Previous view/Fit to window
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12.35ºÐ
Piranesi Tool - Pencil, Text, Fill, Lock, Erase
Pencil(¿¬ÇÊ), Text(¹®ÀÚ»ðÀÔ), Fill(ä¿ì±â), Lock(Àá±Ý¼³Á¤), Erase(Áö¿ì°³) µµ±¸µéÀÇ ¿É¼Çµé°ú »ç¿ë¹æ¹ýµéÀ» ½Ç½À°ú ÇÔ²² °øºÎÇÕ´Ï´Ù.
New EPix File/Pencil,/Draw a single line/Draw Connected lines/Draw a rectangle/Draw an ellipse/Line thickness/Anti-aloased/Filled/Angle/Reset values for the current tool/Constraint/Text/Text ÀÔ·Â/Font size/Mode/Font ¼±¸íÇÏ°Ô/Font thickness/Font Shadows/Font Vertical/Advanced Settings/Font Angle/Twist/Font Scale/Font colour/Fill/ÆÄÀÏ ºÒ·¯¿À±â/Fill Àû¿ëÇÏ´Â ¹æ¹ý/Plane lock/Orientation lock/Meterial lock/Colour lock/Lock Settings/Contiguous/Plane lock Àû¿ë/Plane tolerance/»ö»ó º¯°æ/Orientation lock Àû¿ë/Orientation tolerance/Meterial lock Àû¿ë/Colour lock Àû¿ë/Colour tolerance/Erase/EraseÀÇ Á¾·ù/Use Brush tool to apple effect/Advanced Settings/Use Pencil tool to apple effect/Use Fill tool to apple effect/Use Stamp tool to apple effect/Zoom/Hand
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13.34ºÐ
Piranesi Tool - Colour, Texture, Grain, Blend
Colour(»ö»ó»ðÀÔ), Texture(Áú°¨»ðÀÔ), Grain, Blend(È¥ÇտɼÇ)ÀÇ ±â´É¿¡ ´ëÇؼ ¾Ë¾Æº¸°í °¢°¢ÀÇ »ç¿ë¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
Edge µµ±¸/½ºÄÉÄ¡¾÷ µé¾î°¡±â/ÁöºØ »ý¼º/ºÒÇÊ¿äÇÑ ¼± Á¦°Å/ÀçÁú/³»º¸³»±â-2D ±×·¡ÇÈ/Piranesi ¿¡¼ ÆÄÀÏ ºÒ·¯¿À±â/Edge µµ±¸/line width °ª/Balance ¹Ù/Use fill tool to apply effect/Fill µµ±¸ È°¿ë/strength °ª/brush µµ±¸/pencil µµ±¸/colour/texture/grain/colour/colour picker/texture/grain/opacity/texture settings/tweak/hook /grain settings/blend/light È¿°ú/dissolve È¿°ú/lighten/darken/difference/±×¸²ÀÚ È¿°ú/reset tool/texture °¡Á®¿À±â/blend Á¶ÀýÇϱâ/texture settings
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14.36ºÐ
Piranesi Tool - Cutout
ÇǶó³×½Ã¿¡¼ ¿©·¯°¡Áö °´Ã¼µéÀ» »ðÀÔÇÏ´Â Cutoutµµ±¸¿Í »ðÀÔµÈ CutoutÀ» °ü¸®ÇÏ´Â Cutout Manager¸¦ ¾Ë¾Æº¸°í ½Ç½ÀÇÕ´Ï´Ù.
¹Ì¸®º¸±ââ/cutout µµ±¸/browse for file/warehouse/Mode/Height/Width Á¶Àý/Shadows È¿°ú/Vertical/Advanced Settings/Show extent/Hook/Angle/Scale/Mirror/Offset/Threshold/Edge color/Cutout Manager/À̹ÌÁö °¡Á®¿À±â/³»º¸³»±â-2D ±×·¡ÇÈ/Reset tool/browse for file/shadows °ª/Advenced Settings/Cutout Manager/Import/Select/Toggle visibillty/Tweak/ÃàÀ» ±âÁØÀ¸·Î ȸÀü/Tweak ÇØÁ¦/Burn in/shadow È¿°ú/warehouse ¸¦ ÅëÇÑ °´Ã¼ »ðÀÔ/2D ¿Í 3D Â÷ÀÌÁ¡/Use size from file/browse/Motion blur/warehouse/³ª¹« »ðÀÔ/Shadows ¼³Á¤/Update selected/Blend/Shadow color
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15.34ºÐ
Piranesi Tool - Cutout, Layer Manager
CutoutÀÇ »ç¿ë¹æ¹ýÀ» ½Ç½ÀÀ» ÅëÇØ °øºÎÇÑ ÈÄ ÇǶó³×½Ã °´Ã¼µéÀ» ¼Õ½±°Ô °ü¸®ÇÒ ¼ö ÀÖ´Â Layer Manager¿¡ ´ëÇؼ ¾Ë¾Æº¾´Ï´Ù.
Cutout È°¿ë/»ç¶÷À̹ÌÁö ºÒ·¯¿À±â/À̹ÌÁö »çÀÌÁî Á¶Àý/Style/Fill/Edge/Width/Cutout Manager/´Ù¾çÇÑ »ç¶÷À̹ÌÁö ºÒ·¯¿À±â/Shadows Blend/Å©±â Á¶Àý/³ª¹«À̹ÌÁö ºÒ·¯¿À±â/Style-Normal/³ª¹«À̹ÌÁö »ðÀÔ/¹èÄ¡/À̹ÌÁö »çÀÌÁî Á¶Àý/Shadows Pick/ÀçÁú»ðÀÔ-ÇÏ´Ã/Texture ÇØÁ¦/Layer Manager/½ºÄÉÄ¡¾÷¿¡¼ ¿¹Á¦ÆÄÀÏ ÀÛ¼º/°£´ÜÇÑ Áý À̹ÌÁö ºÒ·¯¿À±â/¹Ù´Ú¸é »ý¼º/±×¸²ÀÚ º¸ÀÌ°Ô ¼³Á¤/ºä º¯°æ/¸ð³ë/±×¸²ÀÚ À§Ä¡ º¯°æ/ÆÄÀÏ ³»º¸³»±â/ÆÄÀÏ ºÒ·¯¿À±â/Layer Manager/·¹ÀÌ¾î ¸¸µé±â/Layer Properties/Insert layer/Fill/Blend/Opacity/Å׵θ® »ý¼º/ÇÏ´Ã ÀçÁú ä¿ì±â/Cutout-³ª¹« »ðÀÔ/Shadows »ðÀÔ/·¹ÀÌ¾î »èÁ¦/ÀüüÀûÀÎ È®ÀÎ/Å׵θ® Á¦°Å/Move layer up/Move layer down/Duplicate layer/Merge layer/Merge layer to new layer/Flatten layers /¸¶¿ì½º ¿À¸¥ÂÊ ºü¸¥ ¸Þ´º/Opacity/È¥ÇտɼÇ/Cutout Manager
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16.37ºÐ
Piranesi Tool - Style Manager, ÆäÀÎÆà ½Ç½À
ÀÛ¾÷ÇÏ¸é¼ ¸¸µé¾î³õÀº ½ºÅ¸ÀϵéÀ» ÀúÀå, °ü¸®ÇØÁÖ´Â Style Manager¿¡ ´ëÇؼ ¾Ë¾Æº¸°í, ½ºÄÉÄ¡¾÷ ¸ðµ¨¿¡ ÆäÀÎÆà ÀÛ¾÷À» ½Ç½ÀÇÕ´Ï´Ù.
Style Manager/View ¸Þ´º/Toolbars/Style Manager½ÇÇà /Library/Edit/View/Select/Customize/Properties/À̹ÌÁö °¡Á®¿À±â/½ºÅ¸ÀÏ/³»º¸³»±â/Reset tool/Ä«Å×°í¸® ¸¸µé±â/style Library ¸¸µé±â/Properties/»öÄ¥Çϱâ/Àá±Ý¼³Á¤/Texture/New Style/Fields/±×¸²ÀÚ ºÎºÐ »ðÀÔ/New Style/Category/scale °ª ÁÖ±â/New Style/ÇÏ´Ã ºÎºÐ »ðÀÔ/Tweak/Browser/Shadows/Style Manager/Search for styles/Large Details/New catagory/Apply Style/Display properties/À̹ÌÁö °¡Á®¿À±â/¹Ù´Ú¸é »ý¼º/½ºÅ¸ÀÏ/³»º¸³»±â/Texture /Style Manager ½ÇÇà/New Category
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17.36ºÐ
Piranesi ½Ç½À - ÆäÀÎÆà ¹× CutoutÀÛ¾÷
½ºÄÉÄ¡¾÷ ¸ðµ¨¸µ¿¡ ÆäÀÎÀÛ¾÷À» ÁøÇàÇÑ ÈÄ Cutout ¼Ò½ºµéÀ» »ðÀÔÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
¹Ù´Ú ÀçÁú ³Ö±â/º® ºÎºÐ ³Ö±â/Texture/scale °ª Á¶Á¤/backgrounds ³Ö±â/cutout ³Ö±â/Browser/Advanced Settings/Browser/Warehouse/Browser/Warehouse/º¥Ä¡ ³Ö±â/Shadows /Cutout Manager/Å©±âÁ¶Àý/º¥Ä¡ °¢µµ Á¶Àý/Àüµî »çÀÌÁî Á¶Àý/filter/filter ÀÇ Á¾·ù/Range/Brush µµ±¸/Blur È¿°ú/Burn in/Range Á¶Àý/Emboss È¿°ú/Emboss¹æÇâ Á¶Àý/Brush È¿°ú/Random È¿°ú/Softness °ª/Custom È¿°ú/Halftone È¿°ú/Halftone pattern /Ordered Dither È¿°ú/Newsprint È¿°ú/Hilbert Chunks È¿°ú/PencilÈ¿°ú/Colours - Black&White/Colours - Sepia tone/Colours - Colour&White/Brightness/Contrast (´ëºñ°ª)/Hue È¿°ú/Saturation °ª/Reduce colours È¿°ú/Majority È¿°ú/Sharpen È¿°ú/Advanced Settings /Classify/Smooth edges
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18.34ºÐ
Piranesi ½Ç½À - ±×¸²À¸·Î ±×¸°µíÇÑ È¿°ú¿Í ½ºÄÉÄ¡È¿°ú
ÆäÀÎÆÃÇÑ ¸ðµ¨¸µ¿¡ ±×¸²À¸·Î ±×¸°°Í °°Àº ȸȴÀ³¦À» Ãß°¡ÇÏ°í, ¿¬ÇÊ·Î ½ºÄÉÄ¡ÇѵíÇÑ È¿°ú¸¦ ¸¸µé¾îº¾´Ï´Ù.
Re-Render/ÃʱâÈ/´Ù¸¥À̸§À¸·Î ÀúÀå/Cutout Manager/Colour ¼öÄ¡ ÀÔ·Â/Grain/Bias/Scale/Smooth/Opacity-Paint/Edgeµµ±¸ ¼±ÅÃ/Size pixels Á¶Á¤/Circular brush ¼±ÅÃ/Use Fill tool to apply effect/Random È¿°ú ¼±ÅÃ/Scale °ª/Softness °ª/Raster brush/brush ¸ð¾ç ¼±ÅÃ/Opacity Á¶Á¤/Dynamic Settings/Colour °ª »ðÀÔ/Blend-soft light/Colour °ª »ðÀÔ/³»º¸³»±â- Export/JPEG Compression/ÀÛ¾÷ ÆÄÀÏ ºÒ·¯¿À±â/Reset Tools/Halftone/Pattern-Threshold/Cutout/Colours-Sepia tone/Bias °ª/Advanced Settings/Brush settings/Frequency È¿°ú/Smudge È¿°ú/Align with normals/Angle È¿°ú/Cross-hatch/Fiter amount °ª Á¶Á¤
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19.36ºÐ
Piranesi ½Ç½À - ¿¬ÇʽºÄÉÄ¡È¿°ú¿Í ¹Ý»çÈ¿°ú
¿¬ÇÊ·Î ½ºÄÉÄ¡ÇѵíÇÑ È¿°ú¸¦ ¸¸µå´Â ½Ç½À°ú ¹Ý»çµÇ´Â È¿°ú¸¦ ¸¸µå´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
Cutout/Re-Render/Filter/Halftone/Pattern-Pencil/Advanced Settings/Brush/Scale/Smudge°ª/Use Restore/Smudge °ª/Angle °ª/Align with normals/Cross-hatch/Edge/Contiguous ÇØÁ¦/Random/Use Restore ÇØÁ¦ /Opacity Á¶Àý/Use Restore channels/¹Ý»çÈ¿°ú/Captured/À̹ÌÁö ºÒ·¯¿À±â/»ö»ó ³Ö±â/Orientation lock/Colour and Texture/Captured/Dispersal/Difference È¿°ú/Reset Tool/¼ö¿µÀ常µé±â/ÀçÁú»ðÀÔ/¹° È¿°úÁÖ±â/³»º¸³»±â-2D ±×·¡ÇÈ/Cutout/³ª¹« µé »ðÀÔÇϱâ/Texture/Blend-Light/Blend-Soft light/Blend-Hard light/Blend-Overlay/Opacity °ª Á¶Àý/°ø¿ø À̹ÌÁö¿¡ Á¶¸í ³Ö±â/ÅؽºÃ³¿¡ Àû¿ë/³»º¸³»±â-2D±×·¡ÇÈ/Texture/Cutout Manager
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20.41ºÐ
Piranesi ½Ç½À - Á¶¸íÈ¿°ú
ÇǶó³×½ÃÀÇ Lightµµ±¸¸¦ »ç¿ëÇؼ ¾îµÎ¿î À̹ÌÁö¿¡ ¿©·¯°¡Áö Á¶¸íÀ» »ðÀÔÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
Re-Render/Cutout/Light µµ±¸ »ç¿ë/Tipe- Parallel/Point/Spot/Strip/Parallel/Point/Spot/Strip/Strength at source/Strength at range/Pick offset/Tweak/Advanced Settings/Set position in stroke/Filter/Brightness/File Properties/Brightness/Parallel/Spot/Strip/Brush/±×¶óµ¥ÀÌ¼Ç »ðÀÔ/»ö»ó ¼ÂÆÃ/¼±Çü±×¶óµ¥À̼Ç/Fade/Linear fade/Brush/»ö»ó º¯°æ/Size pixels Á¶Àý/Brush µµ±¸ ¸ð¾ç/Á¶¸íÈ¿°ú ÁÖ±â/Fill µµ±¸ È°¿ë/Blend-Hard light/¿øÇü ±×¶óµ¥À̼Ç/Blend-Light/Á¶¸í ¾Æ·§ÂÊ È¿°úÁÖ±â/Point °ªÀ¸·Î ¼ÂÆÃ/Pick offset °ª ¼³Á¤/Spot °ªÀ¸·Î ¼ÂÆÃ/Ä÷¯°ª ÁÖ±â/Tweak ¹öÆ°/Parallel/ÁøÇà»çÇ× ´Ù½Ã º¸±â/»õ⿱â/Smudge °ª/Pigment °ª/Wetness/Fade/Smudge ¿É¼Ç
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½ºÄÉÄ¡¾÷ ºêÀÌ·¹ÀÌ + ¸ðµ¨¸µ ·£´õ¸µ
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