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HOME>¸ÖƼ¹Ìµð¾î>µµ¸é|CAD|¸Æ½º|¸¶¾ß>3DS MAX 2013
  • 3DS MAX 2013

  • °­ÀDZ¸¼º
  • (20°­) Àüü : 6½Ã°£ 48ºÐ|Æò±Õ : 20ºÐ23ÃÊ
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  • 2°³¿ù / ¾ËÁö¿À R&D [¸ÖƼ¹Ìµð¾î]
  • Áõºù°¡´É
  • ¼ö·áÁõ, ¼ö°­Áõ, ÇнÀÁøµµ
  • ¼ö°­·á
  • 210,000¿ø
  • 105,000¿ø
  • ¾ËÁö¿À ÆÐŰÁö
  • "5°³¿ù" ÇýÅÃ!

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±³Àç ¾øÀÌ? Ãʺ¸ÀÚµµ °¡´É ÇѰ¡¿ä?

±³Àç ¾øÀ̵µ µ¿¿µ»ó°ú ½Ç½À ÀڷḸÀ¸·Î ÇнÀÇÒ ¼ö ÀÖÀ¸¸ç, Ãʺ¸ÀÚµµ ÀÌÇØÇÏ°í µû¶ó¿Ã ¼ö ÀÖµµ·Ï ¼³°èµÈ °­ÀÇÀÔ´Ï´Ù.

¾ËÁö¿ÀÀÇ °­ÀÇÆ¯Â¡Àº ¹«¾ùÀΰ¡¿ä?

¾ËÁö¿À °­ÀÇ´Â ´Ü¼ø ÃÔ¿µº»ÀÌ ¾Æ´Ï¶ó, Àü¹® ÆíÁýÀ¸·Î Çٽɸ¸ ´ã¾Æ ÇнÀ È¿À²À» ³ôÀÎ °­ÀÇÀÔ´Ï´Ù.

ÇÁ·Î±×·¥Àº ¾î¶»°Ô ±¸Çϳª¿ä?

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  • 01.17ºÐ 3ds Max 2013 ÀÎÅÍÆäÀ̽º
    ÀÎÅÍÆäÀ̽º¿¡ ´ëÇØ ¾Ë¾Æº¾´Ï´Ù.
    3ds Max ¾Ë¾Æº¸±â/±âº» ÀÎÅÍÆäÀ̽º/Á¦¸ñ Ç¥½ÃÁÙ/¿ÞÂÊ ¸Þ´º ¹öư/ºü¸¥½ÇÇà ¾ÆÀÌÄÜ/»ó´Ü ¸Þ´º/±×·¡ÆÄÀÌÆ® ¸ðµ¨¸µ µµ±¸/ºäÆ÷Æ®/Ä¿¸Çµå ÆÐ³Î/ºäÆ÷Æ® ÄÁÆ®·Ñ/±âº» ¼ÂÆÃ/À¯´Ö ¼³Á¤/Metric/Lighting Units/ºäÆ÷Æ® ¼³Á¤/Layout/¿øÇÏ´Â ºäÆ÷Æ®·Î À̵¿/Geometry/Shapes/Box »ý¼º/Rectangle »ý¼º/Lights/Cameras/Helpers/Space web/system/Modify/Hierarchy/Pivot/IK/Link Info/Motion/Display/Utilitie
  • 02.22ºÐ 3ds Max ±âº»±â´É
    ºäÆ÷Æ®°°Àº 3ds MaxÀÇ ±âº»±â´ÉÀ» »ìÆìº¾´Ï´Ù.
    ÀçÁú ¼³Á¤/Material Editor/·£´õ¸µ/·£´õ¸µ ÇÁ·¹ÀÓ À©µµ¿ì/ÀúÀå/³»º¸³»±â/¿­±â/¾Ö´Ï¸ÞÀÌ¼Ç ±âº» ±â´É/Cylinder »ý¼º/È­¸é À̵¿/¾Ö´Ï¸ÞÀÌ¼Ç È°¼ºÈ­/ÇÁ·¹ÀÓ À̵¿/Bend-Angle°ª º¯°æ/Play Animation/ºäÆ÷Æ®ÄÁÆ®·Ñ ±â´É/Box/Cone »ý¼º/ºäÅ¥ºê/ºäÆ÷Æ® Àüȯ/ºäÆ÷Æ® ÄÁÆ®·Ñ/ºäÅ¥ºê Å©±â º¯°æ/±âÁî¸ð ±â´É/À̵¿ ±âÁî¸ð/ȸÀü ±âÁî¸ð/º¯Çü ±âÁî¸ð
  • 03.18ºÐ ¸ÞÀÎÅø¹Ù »ìÆìº¸±â
    ¸ÞÀÎÅø¹ÙÀÇ ¿©·¯°¡Áö µµ±¸µéÀ» »ìÆìº¾´Ï´Ù.
    È­¸éÁ¤¸®/¸ÞÀÎÅø¹Ù »ç¿ë¹ý/¼±Åõµ±¸/¿ÀºêÁ§Æ® ¼±ÅÃ/Select by Name/Rectangular Selection Region/Window / Crossing/À̵¿,ȸÀü,º¯Çü/Use Pivot Point Center/Snaps Toggle/Snaps Toggle ½Ç½À/Percent Snaps Toggle/Spinner Snaps Toggle/¸í·ÉµÈ ¼±Åà ¼¼Æ® ÆíÁý/¹Ì·¯/Á¤·Ä/·¹À̾î°ü¸®,±×·¡ÆÄÀÌÆ®¸ðµ¨¸µµµ±¸/°î¼±ÆíÁý±â/ÀçÁú,·£´õ¸µ
  • 04.23ºÐ Standard & Extended Primitives
    ¿©·¯°¡Áö µµÇüµéÀ» ¸¸µå´Â ½Ç½ÀÀ» ÇÕ´Ï´Ù.
    ÀúÀ广¹ý/Box/Sphere/Cylinder/Torus/Teapot/Cone/Geosphere/Tube/Pyramid/Plane/Hedra/Chamfer Box/Oil Tank/Spindle/Gengon/Ring Wave/Prism/Torus Knot/Chamfer Cyl/Capsule/L-Ext, C-Ext/Hose
  • 05.22ºÐ Spline & Extended Spline
    ¿©·¯°¡Áö Spline ¼±µéÀ» »ý¼ºÇÏ´Â ¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
    Shapes/Box »ý¼º/Line/Circle/Rendering/Enable In Renderer, Enable In Viewport/Renderer/Radial/Rectangular/Interpolation/Steps, Adaptive/Line/Initial Type, Drag Type/Rectangular/Initial Type-Smooth/Drag Type-Smooth/Arc/Creation Method-(End-End-Middle)/Creation Method-(Center-End-End)/Pie Slice/NGon/Sides Á¶Á¤/Text/Manual Update/À̵¿/Rectangle/Corner Radius/Ellipse/Donut/Radius 1, Radius 2/Star/Points/Helix/Egg/WRectangle/Angle/Length,Width,Thickness/Corner Radius 1, Corner Radius 2/Wide Flange/Channel/Tee
  • 06.17ºÐ Á¶¸í°ú Ä«¸Þ¶ó
    Á¶¸íÀÇ Á¾·ù¿Í Ä«¸Þ¶ó¸¦ ´Ù·ç´Â ¹æ¹ýÀ» »ìÆìº¾´Ï´Ù.
    Target Spot, Free Spot/Target Direct/Omni/Skylight/°øÅë ÆÄ¶ó¹ÌÅÍ/Exclude, Include/Photometric/Target Light, Free Light/mr Sky Portal/°øÅë ÆÄ¶ó¹ÌÅÍ/Systems - Sunlight, Daylight/Cameras/Target, Free/Ä«¸Þ¶ó ºäÆ÷Æ® ÄÁÆ®·Ñ/ºä¸¦ ¼±ÅÃÇÑ Ä«¸Þ¶ó·Î ¼³Á¤/Box »ý¼º/Dolly Camera/Perspective/Roll Camera/field of view/Truck Camera/Orbit Camera/Maximize Viewport Toggle
  • 07.16ºÐ Keyboard Entry & Extrude
    ÁÂÇ¥¸¦ ÀÌ¿ëÇØ¼­ Keyboard Entry¸¦ »ç¿ëÇϰí Extrude »ç¿ë¹ýÀ» »ìÆìº¾´Ï´Ù.
    Line ±×¸®±â/Keyboard Entry/Zoom Extened All/Line ¼öÁ¤/ÆíÁý°¡´ÉÇÑ ½ºÇöóÀÎÀ¸·Î º¯È¯/Star/Keyboard Entry/Object Color/Extrude/Extrude ¼öÁ¤/Vertex/Extrude Àç»ý¼º/Fillet Radius1/Line/type ¼³Á¤/Snaps Toggle/type ¼³Á¤/À̵¿/º¹»ç/Attach
  • 08.15ºÐ ²Éº´ ¸¸µé±â
    Spline°ú Lathe¸¦ ÀÌ¿ëÇØ¼­ ²Éº´À» Á¦ÀÛÇØº¾´Ï´Ù.
    ºäÆ÷Æ®¹Ù²Ù±â/Rectangle, Keyboard Entry/°íÁ¤/Line/Vertex/´Ù½Ã Vertex ¼±ÅÃ/Bezier Corner/Vertex/È®´ë/°î¼±¸ð¾çÀ¸·Î¸¸µé±â/´Ù½Ã È®´ë, ¼öÁ¤Çϱâ/¸ð¾çÀâ¾ÆÁÖ±â/Outline/Lathe/Align-Min,Center,Max/¼öÁ¤/Segments/¿ÀºêÁ§Æ® »ö»óº¸´Â ¹æ¹ý/Å׵θ® ¼û±â±â/Å©±â,µÑ·¹Á¶Á¤
  • 09.25ºÐ Å×ÀÌºí ¸¸µé±â
    µµ±¸µéÀ» Ȱ¿ëÇØ¼­ Å×À̺íÀ» Á¦ÀÛÇØº¾´Ï´Ù.
    Å×À̺í±âº»Æ²¸¸µé±â/Rectangle 01/¼±Å׵θ®, Modify/Å׵θ®¸ð¾ç±âÃʸ¸µé±â, Rectangle 02/¸ð¾çº¹»ç ÈÄ ¼öÁ¤, Rectangle 03/Rectangle 03 ¼öÁ¤/ÇÕÄ¡±â, Attach/À̸§¹Ù²Ù±â/Spline, Boolean/Segment/Àüü¸ð¾ç ºÁÁÖ±â/Å×À̺í È¿°úÁÖ±â, Bevel Profile/ÀúÀåÈÄ »õ⸸µé±â/Å×ÀÌºí ´Ù¸®¸¸µé±â/Rectangle/Ellipse/Align/Copy/Move/ÇÕÄ¡±â, Attach/Spline,Boolean/¸ð¾ç´Ùµë±â, Chamfer, Divide/Move/ÀÔüÀû¸ð¾ç¸¸µé±â, Lathe/Å×À̺í°ú´Ù¸®ºÙÀ̱â, Align/Copy
  • 10.17ºÐ Graphite Modeling Tools part1
    Polygon Modeling°ú Modify SelectionÀ» ¾Ë¾Æº¾´Ï´Ù.
    ±×·¡ÆÄÀÌÆ® ¸ðµ¨¸µ µµ±¸ ¾Ë¾Æº¸±â/Àüü¸®º»Ç¥½Ã/´Ù°¢Çü ¸ðµ¨¸µ-ÅÇÇ¥½Ã,ÆÐ³ÎÇ¥½Ã/¹Ì¸®º¸±âÇØÁ¦/ÇÏÀ§ ¿ÀºêÁ§Æ® ¹Ì¸®º¸±â/´ÙÁß ¹Ì¸® º¸±â/µÞ¸é ¹«½Ã/¼ÒÇÁÆ® ¼±Åà »ç¿ë/¸í·É ÆÐ³Î Åä±¼/ÇÉ ½ºÅÃ/Á¾·á °á°ú Ç¥½Ã/½ºÅà Ãà¼Ò/Æú¸®·Î º¯È¯/Æú¸® ÆíÁý ¼öÁ¤ÀÚ Àû¿ë/ÅäÆú·ÎÁö »ý¼º/´ëεµ±¸/¿ÏÀüÇÑ ´ëÈ­Çü/´ÃÀ̱â/¼öÃà/·çÇÁ/¸µ/À±°û/À¯»ç¼º/ä¿ì±â, ±¸¸Û ä¿ì±â/´Ü°è ·çÇÁ/´Ü°è ¸ðµå/Á¡ °£°Ý/Turbo Smooth/¸µ¸ðµå/Edge/ÆíÁý/UV À¯Áö/ºñƲ±â/¹Ýº¹/ºü¸¥ ½½¶óÀ̽º/½Å¼ÓÇÑ ·çÇÁ/Àß¶ó³»±â/ÆäÀÎÆ® ¿¬°á/NURMS/Á¦¾à Á¶°Ç
  • 11.18ºÐ Graphite Modeling Tools part2
    Geometry(All)¿Í Loop¿¡ ´ëÇØ¼­ »ìÆìº¾´Ï´Ù.
    Çü»ó/¸±·¢½º/¸¸µé±â/¿¬°á/Ãà¼Ò/ºÐ¸®/ĸÆú¸®/¸ðµÎ »çºÐ¸éÈ­/½½¶óÀ̽º Æò¸é/Box »ý¼º/Length,Width,Height/Æú¸®·Î º¯È¯/¸±·¢½º/µÚ·Î °¡±â, ¸±·¢½º/TurboSmooth/Iterations/FFD 3x3x3/Control Points/Äí¼Ç¸ð¾ç ¸¸µé±â/Control Points/Select and Uniform Scale, Percent Snap Toggle/ºäÆ÷Æ®·Î º¸±â/FFD 3x3x3/Control Points/FFD 4x4x4/Control Points/Box »ý¼º/½Å¼ÓÇÑ ·çÇÁ
  • 12.22ºÐ ¼ÕÀâÀÌ ¸¸µé±â
    LoopÆÐ³ÎÀ» Ȱ¿ëÇØ¼­ ¼ÕÀâÀ̸¦ ¸ðµ¨¸µÇÕ´Ï´Ù.
    ·çÇÁ/Plane/Æú¸®·Î º¯È¯/Vertex/FFD 3x3x3/Control Points/Select and move/Shell/Zoom/Æú¸®·Î º¯È¯/TurboSmooth/Iterations/Edge/¸µ¸ðµå/·çÇÁ-¿¬°á-¿¬°á¼³Á¤/Segments, Pinch/·çÇÁ-¿¬°á-¿¬°á¼³Á¤/Segments, Pinch/Slide/Turbo Smooth/Object Color/Æú¸®·Î º¯È¯/Polygons/Edit Polygons- Extrude/¹Ýº¹/»õ·Î¿îâ ¿­±â/Text/Bevel/Level 1-Height/Level 2-Height, Outline/Start Outline/Material Editor/ÀçÁú °¡Á®¿À±â/Rendering
  • 13.19ºÐ Vertices / Edges / Border / Polygons / Elements
    °¢°¢ÀÇ ¸Þ´ºµé¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    ¸Þ´º ¾Ë¾Æº¸±â/Vertices/µ¹Ãâ, ¸ðµû±â, ¿ëÁ¢/Á¦°Å, ºÐÇÒ, ´ë»ó/Edges/ºê¸®Áö,/ȸÀü, Á¤Á¡»ðÀÔ, ¼±Åÿ¡¼­ ¸ð¾ç¸¸µé±â/Border/¿¬°á/Polygons/º£º§, Áö¿ÀÆú¸®,»ðÀÔ/´ëĪÀ̵¿, À±°û, ÈùÁö, ½ºÇöóÀο¡¼­ µ¹Ãâ¼³Á¤/ÆÄÀÏ¿­¾î¿À±â/°³Ã¼¼±ÅÃ, ÆíÁýâ¿­±â/Polygons, ½ºÇöóÀο¡¼­µ¹Ãâ¼³Á¤/Pick Spline/Segments/Taper Amount, Taper Curve, Twist/¸Þ½Ã½º¹«µù/Å×¼¿·¹À̼Ç/º¯À§»ç¿ë
  • 14.20ºÐ Freeform
    FreeformÀÇ PolyDraw¿Í Paint DeformÀ» ¹è¿ì°í ½Ç½ÀÇØº¾´Ï´Ù.
    Freeform¾Ë¾Æº¸±â/¸ð¾ç, ½ºÇöóÀÎ/Ç¥¸é/Æú¸®±×¸®±â, ÃִܰŸ®/ÅäÆú·ÎÁö, ½ºÅ©¸³/°¡Áö/Æú¸®±×¸®±â, ÃִܰŸ®, °¡ÁöÅ×ÀÌÆÛ/»õ ¿ÀºêÁ§Æ®, Ç¥¸éÇØ¼®/ÆäÀÎÆ®-À̵¿, ȸÀüÀ̵¿/¹èÀ²Á¶Á¤, ¹Ð±â/´ç±â±â/¸±·º½º/ºÎµå·´°Ô, ÆíÆòÈ­, ÇÉÄ¡/È®»ê/¾ó·è/³ëÀÌÁî, °úÀå/ÀúÀåÇϱâ, Äí¼Ç ºÒ·¯¿À±â/Æú¸®·Î º¯È¯/ÀÚÀ¯Çü ¸Þ´ºÈ°¼ºÈ­/¹Ð±â/´ç±â±â-Å©±â, °­µµ¼³Á¤/È¿°úÁÖ±â/µé¾î°£ÇüÅ ȿ°úÁÖ±â/¸±·¢½º/ºÎµå·´°Ô/±¼°îÁÖ±â/À̵¿-°­µµ, Ç®¿ÀÇÁ/»õ·Î¿î ºäÆ÷Æ® ¿­±â/Box »ý¼º/¼±Åø޴º/Polygon/¼±ÅÃ/ÆÐÅÏ/Á¤Á¡º°, °¢µµº°/ÀçÁúIDº°/½º¹«µù±×·ìº°
  • 15.19ºÐ SelectionȰ¿ë & ÄŸ¸µé±â part1
    SelectionÀ» Ȱ¿ëÇÏ´Â ¹æ¹ý°ú ÄÅÀ» ¸¸µé¾îº¾´Ï´Ù.
    ¼±ÅúκРÆíÁýâ»ìÆìº¸±â/Àý¹ÝÀ¸·Î/Geo Sphere/Æú¸®·Î º¯È¯, Vertices/Á¤Á¡-¸ðµû±â/Polygon/´Ù°¢Çü-»ðÀÔ/´Ù°¢Çü-º£º§/Outline Á¶Á¤/TurboSmooth/ÄÅ ¿­±â/TurboSmooth/Gengon, Keyboard Entry/ÆíÁý°¡´ÉÇÑ ¸Þ½Ã·Î º¯È¯/Vertex/Á¤Á¡-¸ðµû±â/Border/Polygon/Bevel/Bevel ¼öÄ¡Á¶Á¤/ÀÛ°Ôº¸±â, ¼öÄ¡Á¶Á¤/¹Ù´ÚºÎºÐ ¸ÂÃß±â, ¼öÄ¡Á¶Á¤/Bevel ¼öÄ¡Á¶Á¤/ÄŸð¾ç ´Ù½Ã »ìÆìº¸±â
  • 16.17ºÐ ÄŸ¸µé±â part2 & ¼­¶ø ¸¸µé±âpart1
    ÄÅ ¸ðµ¨¸µÀ» ¸¶¹«¸®ÇÏ°í ¼­¶ø ¸ðµ¨¸µÀ» ½ÃÀÛÇÕ´Ï´Ù.
    ¼ÕÀâÀ̺κРµ¹Ãâ½Ã۱â/µ¹Ãâ/Vertex/À§ ¼ÕÀâÀÌ Z°ª Á¶Á¤/¾Æ·¡ ¼ÕÀâÀÌ Z°ª Á¶Á¤/¼ÕÀâÀÌ ¿Ã¶ó°¡´Â ¸ð¾ç¸¸µé±â/Polygon/ºê¸®Áö/TurboSmooth/°ÝÀÚ¼± ¾ø¾Ö±â/Object Color/ÀçÁú¼±ÅÃÇϱâ, À¯¸®/´Ù¿ëµµ ¼­¶ø¸¸µé±â/ȯ°æ¼³Á¤, »ç¿ëÀÚÈ­-Units Setup/»ç¿ëÀÚÈ­-Preferences/Vertex/Select and Move/ÆíÁýâ¿­±â, Æú¸®·Îº¯È¯/Instance/Select and Move/Instance/Select and Move
  • 17.21ºÐ ¼­¶ø ¸¸µé±âpart2
    Instance¸¦ Ȱ¿ëÇØ¼­ ¼­¶øÀ» ¸ðµ¨¸µÇÕ´Ï´Ù.
    Editable poly¸¦ ÀÌ¿ëÇÑ ÆíÁý/Instance/Select and Move/ºäÆ÷Æ® µ¹·Áº¸±â/Vertex/Z°ª Á¶Á¤/X°ª Á¶Á¤/°¡¿îµ¥ Á¤·Ä/¸µ¸ðµå/¿¬°á/Polygon/Select and Move/¸ðµû±â/Polygon/Edge/¸ðµû±â/¼­¶øÀå ²ø¾î ´ç±â±â/Z°ª Á¶Á¤/Make Unique/Vertex, Z°ª Á¶Á¤/¼ÕÀâÀÌ ¸¸µé±â/Rectangle/ÆíÁý°¡´ÉÇÑ ½ºÇöóÀÎÀ¸·Î º¯È¯/Segment/Interpolation/Rendering ÆÐ³Î üũ, Radial/Align/Instance/Select and Move/Instance,Select and Move/Object Color
  • 18.25ºÐ Ã¥Àå ¸¸µé±â
    Ã¥ÀåÀ» ¸ðµ¨¸µÇϰí ÀçÁúÀ» ÁØ ÈÄ ·£´õ¸µ±îÁö ½Ç½ÀÇÕ´Ï´Ù.
    Material Editor/Edge/¿¬°á/¸ðµû±â/Select and Move, Border/ÀÔü°¨ Ç¥ÇöÇϱâ/Polygon/µ¹Ãâ/´ÃÀ̱â/µ¹Ãâ/´ÙÁß¼±ÅÃ, ´ÃÀ̱â/µ¹Ãâ-Height/°¡ÀåÀÚ¸®/¸ðµû±â/Polygon/ÀçÁúID/ÀçÁú¼³Á¤/Material Editor/Replace Material/Set Number of Material/Instance/Select a template/»öÁöÁ¤, Bitmap/Glossiness, Glossy Samples/Color Selector/Assign Material to Selection/Color Selector/Reflectivity,Glossiness, Glossy Samples/Color Selector/¼öÁ¤ÀÚ-UVW¸Ê/·»´õ¸µ-Environment, Color Selector/Rendering
  • 19.30ºÐ ¿¬ÇʲÈÀÌ ¸¸µé±â
    ¿©·¯ µµ±¸µéÀ» »ç¿ëÇØ¼­ ¿¬ÇʲÈÀÌ ¸ð¾çÀ» Á¦ÀÛÇÕ´Ï´Ù.
    ¿¬ÇʲÈÀ̸¸µé±â/New Scene/Chamfer Cyl/Select and Move/Radius,Height, Fillet/Cap Segs/Sides/Select and Move/°è´ÜºÎºÐ ¸¸µé±â/Object Color/Copy/Z°ª Á¶Á¤/Copy/¸öÅ븸µé±â, Copy/Radius, Fillet/Z°ª Á¶Á¤/Copy/Height/±¸¸Û¸¸µé±â, Copy/Radius/Z°ª Á¶Á¤/ºäÆ÷Æ® ¹Ù²Ù±â/Rectangle/Lengts, Width, Corner Radius/Shell/Inner Amount, Outer Amount/X°ª, Y°ª, Z°ª Á¶Á¤/Copy/ºäÆ÷Æ® µ¹¸®±â/Rectangle/Length,Width/X°ª, Y°ª, Z°ª Á¶Á¤/ÆíÁý°¡´ÉÇÑ ½ºÇöóÀÎÀ¸·Î º¯È¯/Divide/Vertex/Corner/Snaps Toggle/Select and Move/Àüü Vertex ¼±ÅÃ/Select and Move/Gometry-Fillet/Á¡ Çϳª·Î ÇÕÄ¡±â/Fuse, Weld/¼± µÎ²² Àû¿ëÇϱâ/Segments/Enable In Renderer,Enable In Viewport/Generate Mapping Coords-Thckness/X°ª, Y°ª, Z°ª Á¶Á¤/ProBoolean/Start Picking/Union/Subtraction/ProBoolean/Start Picking/Subtraction/Object Color/ÀçÁú Àû¿ë/¼ÕÀâÀÌ ÀçÁú Àû¿ë/Rendering
  • 20.25ºÐ ÀÇÀÚ ¸¸µé±â
    ¸ð´øÇÑ ´À³¦ÀÇ ÀÇÀÚ¸¦ Á÷Á¢ Á¦ÀÛÇØº¾´Ï´Ù.
    ÀÇÀÚ ¸¸µé±â/ÆíÁý°¡´ÉÇÑ Æú¸®·Î º¯È¯/Åõ½Ã·Î º¸±â/Polygon/Shell/Inner Amount, Outer Amount/Copy/Inner Amount, Outer Amount/ÆíÁý°¡´ÉÇÑ Æú¸®·Î º¯È¯/¿øÇÏ´Â »öÀ¸·Î ÆíÁý/Box ¼±Åà ¹æ¹ý/Box1 À̸§ ¼öÁ¤Çϱâ/Object Color/Box2 À̸§ ¼öÁ¤Çϱâ/Object Color/Å׵θ® ÆíÁýÇϱâ/±×·¡ÆÄÀÌÆ® ¸ðµ¨¸µ µµ±¸ ¿­¾îÁÖ±â/Edge/·çÇÁ¸ðµå/Å׵θ® ¿§Áö, ´ÙÁß ¼±ÅÃÇϱâ/¸ðµû±â/Edge/·çÇÁ¸ðµå/¸ðµû±â/È®´ëº¸±â/¼öÁ¤ÀÚ-Åͺ¸½º¹«µå/Inerations Á¶Á¤/¼öÁ¤ÀÚ-Åͺ¸½º¹«µå/Copy/Polygon/Rectangular Selection Region/8ÁÙ¸¸ ³²±â°í Áö¿ì±â/¿¬°á ²÷¾îÁÖ±â/Element/Shell/Outer Amount/¼öÁ¤ÀÚ- Åͺ¸½º¹«µå/Inerations Á¶Á¤/Object Color/Sphere/Radius, Segmemts, Hemisphere/ÆíÁý °¡´ÉÇÑ Æú¸®·Î º¯È¯/Shell/Outer Amount/¼öÁ¤ÀÚ-Åͺ¸½º¹«µå/Align/Select and Move/Object Color/Rendering

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