Áöºê·¯½¬2024 [±âÃʺÎÅÍ ½Ç¹«±îÁö]
- °ÀDZ¸¼º
- (20°) Àüü : 11½Ã°£ 0ºÐ|Æò±Õ : 33ºÐ0ÃÊ
- ÀÌ¿ë±â°£ / °»ç
- 2°³¿ù / ¾ËÁö¿À R&D [¸ÖƼ¹Ìµð¾î]
- Áõºù°¡´É
- ¼ö·áÁõ, ¼ö°Áõ, ÇнÀÁøµµ
- ¼ö°·á
- 370,000¿ø

- 185,000¿ø
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±³Àç ¾øÀÌ? Ãʺ¸ÀÚµµ °¡´É ÇѰ¡¿ä?
±³Àç ¾øÀ̵µ µ¿¿µ»ó°ú ½Ç½À ÀڷḸÀ¸·Î ÇнÀÇÒ ¼ö ÀÖÀ¸¸ç, Ãʺ¸ÀÚµµ ÀÌÇØÇÏ°í µû¶ó¿Ã ¼ö ÀÖµµ·Ï ¼³°èµÈ °ÀÇÀÔ´Ï´Ù.
¾ËÁö¿ÀÀÇ °ÀÇÆ¯Â¡Àº ¹«¾ùÀΰ¡¿ä?
¾ËÁö¿À °ÀÇ´Â ´Ü¼ø ÃÔ¿µº»ÀÌ ¾Æ´Ï¶ó, Àü¹® ÆíÁýÀ¸·Î Çٽɸ¸ ´ã¾Æ ÇнÀ È¿À²À» ³ôÀÎ °ÀÇÀÔ´Ï´Ù.
ÇÁ·Î±×·¥Àº ¾î¶»°Ô ±¸Çϳª¿ä?
¾ËÁö¿À ´Â ¿ø°ÝÆò»ý±³À°¿ø À¸·Î, ÇÁ·Î±×·¥¿¡ ´ëÇÑ Á¤º¸´Â ¾Ë¼ö ¾ø½À´Ï´Ù.
¼ö°»ý ¿©·¯ºÐ²² °¨»çµå¸®¸ç, ³³ºÎÇϽмö°·á ÀϺδ ¸Å¿ù »çȸ ȯ¿ø Ȱµ¿¿¡ »ç¿ëµË´Ï´Ù. ƯÈ÷ ¼Ò¿ÜµÈ ÀÌ¿ôµé¿¡°Ô ¶ó¸éÀ» ±âºÎÇϸç ÀÛÀº ³ª´®À» À̾°í ÀÖ½À´Ï´Ù. ÀÚ¼¼ÇÑ ³»¿ëÀº ¾Æ·¡ ¸µÅ©¿¡¼ È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¾ËÁö¿À »çȸȯ¿ø Ȱµ¿
- Áöºê·¯½¬2024 ±âÃʺÎÅÍ ½Ç¹«±îÁö Â÷±ÙÂ÷±Ù!
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01.30ºÐ
Áöºê·¯½¬2024 ½ÃÀÛÇϱâ
Áöºê·¯½Ã ½ÇÇà ¹× ÆÄÀÏ ÀúÀå, ¸¶¿ì½º Á¶ÀÛ ¹× ¿ÀºêÁ§Æ® ÆíÁý, ±âº» ¸Þ´º ¼³¸íÀ» ÁøÇàÇÕ´Ï´Ù.
Áöºê·¯½Ã ½ÇÇà/ÆÄÀÏ ÀúÀå/¸¶¿ì½º Á¶ÀÛ/¿ÀºêÁ§Æ® ÆíÁý/±âº» ¸Þ´º
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02.30ºÐ
Mask, Brush ±âº» ±â´É ¾Ë¾Æº¸±â
Mask »ç¿ë¹ý, ÀÚÁÖ ¾²´Â Brush, Symmetry¿¡ ´ëÇØ¼ ÇнÀÇÕ´Ï´Ù.
Mask »ç¿ë¹ý/ÀÚÁÖ ¾²´Â Brush/Symmetry
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03.33ºÐ
Polygroup, Brush ÀÚ¼¼È÷ ¾Ë¾Æº¸±â
Polygroup, Brush, Dynamesh, Create shell, Live boolean¿¡ ´ëÇØ¼ ½Ç½ÀÇÕ´Ï´Ù.
Polygroup/Brush/Dynamesh/Create shell/Live boolean
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04.33ºÐ
Zremesher, Crease, Zmodeler ±âÃÊ
Zremesher ±âÃÊ ¹× Àû¿ë, Crease ±â´É Ȱ¿ëÇϱâ, Zremesher ÃÖÀûÈÇϱâ, Zremesher ¿Í Dynamesh ºñ±³, Zmodeler ±âÃÊ ¼³¸í
Zremesher ±âÃÊ ¹× Àû¿ë/Crease ±â´É Ȱ¿ëÇϱâ/Zremesher ÃÖÀûÈÇϱâ/Zremesher ¿Í Dynamesh ºñ±³/Zmodeler ±âÃÊ ¼³¸í
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05.31ºÐ
Zmodeler ½ÉÈ, Divide, Dynamic subdiv ±âÃÊ, Curve brush
Zmodeler ±â´É ÀÀ¿ëÇϱâ, Divide¿Í Dynamic subdivÀÇ Â÷ÀÌ¿Í Àå´ÜÁ¡, Curve brush ±âÃÊ ¼³¸í, insert multi mesh ½Ç½À
Zmodeler ±â´É ÀÀ¿ëÇϱâ/Divide¿Í Dynamic subdivÀÇ Â÷ÀÌ¿Í Àå´ÜÁ¡/Curve brush ±âÃÊ ¼³¸í/insert multi mesh ½Ç½À
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06.31ºÐ
Brush »ç¿ë¹æ½Ä º¯°æ, ´Ù¾çÇÑ Brush ÆÄ¾ÇÇϱâ
Clip, Slice, Trim, Knife brush ±â´É ¹× ÀÀ¿ë, Rake, Weave1, Slash3, Crumple, Elastic, Blob, Chisel, Morph Target, chisel 3D, Create MultiAlpha Bruch, Chisel Creature, Chisel Organic
Clip/Slice/Trim/Knife brush ±â´É ¹× ÀÀ¿ë/Rake/Weave1/Slash3/Crumple/Elastic/Blob/Chisel/Morph Target/chisel 3D/Create MultiAlpha Bruch/Chisel Creature/Chisel Organic
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07.32ºÐ
Geometry, Deformation ±â´É »ìÆìº¸±â
EdgeLoop, GroupsLoops, Panel Loops, EdgeLoop ÀÀ¿ëÇϱâ, Deformation ±â´É(Unify, Mirror, Smart Resym, Polish)
EdgeLoop/GroupsLoops/Panel Loops/EdgeLoop ÀÀ¿ëÇϱâ/Deformation ±â´É/Unify/Mirror/Smart Resym/Polish
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08.35ºÐ
Deformation, Gizmo Soft Deformation, Extract, Meshballon ±â´É »ìÆìº¸±â
Size, Bend, SBend, Skew, SSkew, RFlatten, Flatten, SFlatten, Twist, Taper, Squeeze, noise, Smooth, Inflate, Infate Balloon, Spherize, Gravity, Perspective, Extract, Panal Loop ÀÀ¿ë, Meshballon ¹× MeshExtrude¸¦ ÀÌ¿ëÇÑ ¿ÀºêÁ§Æ® ¸¸µé±â
Size/Bend/SBend/Skew/SSkew/RFlatten/Flatten/SFlatten/Twist/Taper/Squeeze/noise/Smooth/Inflate/Infate Balloon/Spherize/Gravity/Perspective/Extract/Panal Loop ÀÀ¿ë/Meshballon ¹× MeshExtrude¸¦ ÀÌ¿ëÇÑ ¿ÀºêÁ§Æ® ¸¸µé±â
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09.36ºÐ
ÇÏµå¼ÆäÀ̽º ¸ðµ¨¸µ - ¾Ë¶÷½Ã°è
Zmodeler¸¦ ÀÌ¿ëÇØ ¸öü ¹× ½Ã°è ¹Ù´Ã ¸¸µé±â, ½Ãħ°ú ºÐħ, ¼ýÀÚ Ç¥ÇöÇϱâ
Zmodeler¸¦ ÀÌ¿ëÇØ ¸öü/½Ã°è ¹Ù´Ã ¸¸µé±â/½Ãħ°ú ºÐħ/¼ýÀÚ Ç¥ÇöÇϱâ
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10.34ºÐ
ÇÏµå¼ÆäÀ̽º ¸ðµ¨¸µ - ¾Ë¶÷½Ã°è
Zmodeler¸¦ ÀÌ¿ëÇØ ½Ã°è ´Ù¸® ¹× µðÅ×ÀÏ Ç¥ÇöÇϱâ, ÀçÁú ¹× Ä÷¯ ¼³Á¤
Zmodeler¸¦ ÀÌ¿ëÇØ ½Ã°è ´Ù¸®/µðÅ×ÀÏ Ç¥ÇöÇϱâ/ÀçÁú ¹× Ä÷¯ ¼³Á¤
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11.33ºÐ
ÇÏµå¼ÆäÀ̽º ¸ðµ¨¸µ - ¾Ë¶÷½Ã°è, MicroMesh ±âÃÊ
¾Ë¶÷½Ã°è ¸ðµ¨¸µ ¸¶¹«¸®, MicroMesh ±âÃÊ ¹× ÀÀ¿ë
¾Ë¶÷½Ã°è ¸ðµ¨¸µ ¸¶¹«¸®/MicroMesh ±âÃÊ ¹× ÀÀ¿ë
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12.31ºÐ
NanoMesh, Brush ÆíÁý
NanoMesh ±âÃÊ ¹× ÀÀ¿ë, Brush ¼³Á¤ º¯°æÇϱâ(curve, depth, gravity strength, auto masking, Create InsertMesh)
NanoMesh ±âÃÊ ¹× ÀÀ¿ë/Brush ¼³Á¤ º¯°æÇϱâ/curve/depth/gravity strength/auto masking/Create InsertMesh
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13.34ºÐ
Curve Mode, Zsphere ±âÃÊ
Curve Mode ±âÃÊ ¹× ÀÀ¿ë, Zsphere ±âÃÊ ¹× ÀÀ¿ë, Zsketch »ç¿ë¹ý
Curve Mode ±âÃÊ ¹× ÀÀ¿ë/Zsphere ±âÃÊ ¹× ÀÀ¿ë/Zsketch »ç¿ë¹ý
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14.36ºÐ
Retopology, Polypaint, Spotlight Projection, UV Master
Zsphere¸¦ ÀÌ¿ëÇÑ Retopology »ç¿ë¹ý, ¿ÀºêÁ§Æ®¿¡ Ä÷¯ ÀÔÈ÷±â(Polypaint), ¿ÀºêÁ§Æ®¿¡ ÅØ½ºÃÄ À̹ÌÁö Åõ»çÇϱâ(Spotlight Projection), ¸Ê ÆîÄ¡±â(UV Master)
Zsphere¸¦ ÀÌ¿ëÇÑ Retopology »ç¿ë¹ý/¿ÀºêÁ§Æ®¿¡ Ä÷¯ ÀÔÈ÷±â(Polypaint)/¿ÀºêÁ§Æ®¿¡ ÅØ½ºÃÄ À̹ÌÁö Åõ»çÇϱâ(Spotlight Projection)/¸Ê ÆîÄ¡±â(UV Master)
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15.34ºÐ
ÀÀ¿ë ¸ðµ¨¸µ - Lego Figure ¸¸µé±â
Lego Figure ¸ðµ¨ »óÀÇ ¹× ´Ù¸®, ÆÈ ¸¸µé±â
»óÀÇ ¸¸µé±â/´Ù¸® ¸¸µé±â/ÆÈ ¸¸µé±â
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16.40ºÐ
ÀÀ¿ë ¸ðµ¨¸µ - Lego Figure ¸¸µé±â
Lego Figure ¸ðµ¨ ¼Õ, ¸Ó¸®, ¾ó±¼ Ç¥Á¤, µ¿ÀÛ ¼³Á¤
¼Õ/¸Ó¸®/¾ó±¼ Ç¥Á¤/µ¿ÀÛ ¼³Á¤
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17.33ºÐ
½Ã¹Ä·¹À̼Ç
Dynamic ±âÃÊ ¹× ÀÀ¿ë
Dynamic ±âÃÊ/Dynamic ÀÀ¿ë
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18.33ºÐ
DynamicÀ» ÀÌ¿ëÇÑ ¿Ê Á¦ÀÛÇϱâ
Ä¡¸¶ ¸¸µé±â, ¿øÇǽº ¸¸µé±â
Ä¡¸¶ ¸¸µé±â/¿øÇǽº ¸¸µé±â
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19.32ºÐ
Material ¹× Lighting ¼³Á¤, Hair Á¦ÀÛ
Matcap, Standard Material ¼³Á¤ ¹× ÀÀ¿ë, Light ¼¼ÆÃ ¹× À̹ÌÁö ÀúÀå, CurveTube brush¸¦ ÀÌ¿ëÇÑ hair Á¦ÀÛÇϱâ
Matcap/Standard Material ¼³Á¤ ¹× ÀÀ¿ë/Light ¼¼ÆÃ ¹× À̹ÌÁö ÀúÀå/CurveTube brush¸¦ ÀÌ¿ëÇÑ hair Á¦ÀÛÇϱâ
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20.29ºÐ
BasRelief, Turntable, Macro
BasRelief¸¦ ÀÌ¿ëÇØ Ç¥¸é¿¡ ¾ç°¢ »õ±â±â, Turntable ±â´ÉÀ» ÀÌ¿ë ¿µ»ó ³ìÈÇϱâ, Macro ±â´ÉÀ» ÀÌ¿ë ÀÛ¾÷À» ´Ü¼øÈÇϱâ
BasRelief¸¦ ÀÌ¿ëÇØ Ç¥¸é¿¡ ¾ç°¢ »õ±â±â/Turntable ±â´ÉÀ» ÀÌ¿ë ¿µ»ó ³ìÈÇϱâ/Macro ±â´ÉÀ» ÀÌ¿ë ÀÛ¾÷À» ´Ü¼øÈÇϱâ