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  • 01.35ºÐ V-Ray ´Ù¿î·Îµå ¹× ±âº»
    ´Ù¿î·Îµå ¹× ¼³Ä¡/·£´õ¸µÀÇ ¿ä¼Ò/±¤¿ªÁ¶¸í(GI), ¹Ý»ç±¤(BL)Vray Åø¹ÙRender Option/Material/Light/Edit Light
    ´Ù¿î·Îµå ¹× ¼³Ä¡/µµ±¸ ¸ðÀ½ Ãß°¡/·£´õ¸µÀÇ ¿ä¼Ò/Á¶¸í/ÀçÁú/Áú°¨/±¤¿ªÁ¶¸í(GI)/±¤¿ªÁ¶¸í(GI)ÀÇ ¸ñÀû/¹Ý»ç±¤(BL)/Meterial Editor/Render Option/Frame Buffer/Render Progress/light/Render Option/Global Switches/System/Camera/Physical Camera/Output/Environment/Image Sampler/DMC Sampler/Color Mapping/VFB Channels/Displacement/Indirect Illumination/Irradiance Map/Light Cache/Caustics/File/Render/Render Option/Hidden Lights/Default Lights/Low thread priority/Render/¹Ù´Ú¸é »ý¼º/File-Load/Output »çÀÌÁî º¯°æ/Progress⠴ݱâ/±×¸²ÀÚ°¡ ³ª¿À´Â ÀÌÀ¯/Material Editor/ADd material/Apply material to object/Light/Edit Light
  • 02.35ºÐ Material Editor ¿Í Á¶¸íÀÇ »ðÀÔ
    Material Preview/Material Workspace/Add VRayMtl/Diffuse/Purge unused materials/Rendering/Á¶¸íÃß°¡/Edit Light
    ¸ðµ¨ ¹× ¿É¼Ç/Material Preview/Material Workspace/Add VRayMtl/Diffuse/¹Ù´ÚÀçÁú/Purge unused materials/Rendering/Ground/Red, Green, Orange/Rendering/Á¶¸íÃß°¡/Edit Light/Á¶¸íÀÇ Å©±â¿¡ µû¸¥ Â÷ÀÌ
  • 03.34ºÐ Á¶¸í¿É¼Ç°ú Reflection Layer
    »ç°¢Çü, Æ÷ÀÎÆ®Á¶¸í/Invisible//Double-Sided/Edit Light/Á¶¸íÀÇ À§Ä¡¿¡ µû¸¥ º¯È­/Checker Material/Reflection/Filter
    »ç°¢ÇüÁ¶¸í/Æ÷ÀÎÆ®Á¶¸í/Invisible Ã¼Å©ÇØÁ¦/Invisible üũ/¸ðµ¨¸µ ¹× ¿É¼Ç/Double-Sided/Edit Light/Á¶¸íÀÇ À§Ä¡¿¡ µû¸¥ º¯È­/¸ðµ¨¸µ ¹× ¿É¼Ç/Checker Material/Sphere, Reflection/Reflection/Filter
  • 04.34ºÐ Reflection & Refraction
    Glossiness/Subdivs/Fresnel/Background/Diffuse Color/Transparency/RefractionFog color
    ±âº»»çȲȮÀÎ/Glossiness/Subdivs/Reflection/Fresnel/Background/Diffuse Color/Transparency/±âº»»çÇ×È®ÀÎ/Refraction/Transparency/Fog color
  • 05.30ºÐ Refraction Layer
    Fog color/Multiplier/Affect Shadows/Åõ¸íÇÑ ±×¸²ÀÚ/³»ºÎ·Î À¯ÀԵǴ ºûÈ¿°ú/Translucency
    Fog color/Multiplier/Affect Shadows/Åõ¸íÇÑ ±×¸²ÀÚ/±âº» ¼ÂÆÃ/Affect Shadows Ã¼Å©ÇØÁ¦/Affect Shadows üũ/Translucency/Translucency È¿°úÀû¿ë
  • 06.34ºÐ Emissive Layers
    Emissive/Option/Àü±¸¸¸µé±â/Color/Intensity/Bitmap/LCDÈ¿°ú/Áú°¨È¸Àü, Å©±â, À̵¿, º¯Çü, ¿Ö°î
    ±âº»»çÇ×È®ÀÎ/Emissive Layers/Option/Àü±¸/Emissive/Color, Intensity/Bitmap/LCD ¸ðµ¨¸µ/LCD È¿°ú/Option/Áú°¨È¸Àü, Å©±â¼öÁ¤/Áú°¨ºñÀ², À̵¿, º¯Çü, ¿Ö°î
  • 07.36ºÐ VRay3SidedMtl & GI
    Vray2SidedMtl/Color/Emissive/Omni Light/VraySkp2SidedMtl/VrayToonMtl/VrayAngleBlendMtl/GI¼³Á¤
    ±âº»»çÇ×È®ÀÎ/¸ðµ¨¸µ/Vray2SidedMtl/or, Emissive/Omni Light/¸ðµ¨¸µ/VraySkp2SidedMtl/¸ðµ¨¸µ, ÀçÁú/VrayToonMtl/VrayAngleBlendMtl/±âº»»çÇ×È®ÀÎ/GI¼³Á¤/±âº»»çÇ×È®ÀÎ, ÀÇÀÚ»öº¯°æ
  • 08.32ºÐ ½Ç³»¿Í ½Ç¿Ü»óȲ¿¡¼­ÀÇ GI¿Í Á¶¸í¼³Á¤
    GI¼³Á¤/½Ç¿Üȯ°æ/½Ç³»È¯°æ/Á¶¸í»ý¼º/À¯¸®º®»ý¼º/Affect Shadows
    GI ¼³Á¤/¸ðµ¨¸µ, Á¶¸í/½Ç³»È¯°æ/±¸¸Û»ý¼º/±âº»»çÇ×È®ÀÎ/GI ¼³Á¤/±¸¸Û Â÷´Ü, Á¶¸í»ý¼º/Á¶¸í/À¯¸®º® »ý¼º/Affect Shadows
  • 09.38ºÐ HDRI È¿°ú¿Í Global Switches
    HDRI/Global Switches/Override materials/Lighting/Indirect Illumination/Raytracing/Gamma Correction
    ±âº»»çÇ×È®ÀÎ/HDRI ´Ù¿î·Îµå/HDRI »ðÀÔ/¹Ý»çÈ¿°ú/free_007 »ðÀÔ/Render Option/Global Switches/Override materials/Render/Lighting/Indirect Illumination/Raytracing, Gamma Correction
  • 10.37ºÐ Render Option part1 - System, Physical Camera
    Raycaster Params/Region Division/Order/Distributed Rendering/Default Camera/Fish Eye/Physical Camera
    Raycaster Params/Region Division/Order/Distributed Rendering/Default Camera/Type/Fish Eye/±âº»»çÇ×È®ÀÎ/Type/Physical Camera È¿°úÈ®ÀÎ
  • 11.34ºÐ Render Option part2 - Physical Camera
    Shutter speed/Shutter angle/offset/Zoom/F-number/Film speed(ISO)/Distortion/White balance/Vignetting/Depth of Field
    ±âº»»çÇ×È®ÀÎ/Shutter speed/Shutter angle, offset/Zoom/F-number/Film speed(ISO)/Distortion/White balance/Exposure/Vignetting/Depth of Field/DOF È¿°úÈ®ÀÎ
  • 12.33ºÐ Render Option part3 - Depth of Field, Output
    DOF/Aperture/Center Bias/Sides/Anisotropy/Override Focal Dist/Rotation/Subdivs/Motion Blur/Output/Animation
    DOF/Aperture/Center Bias, Sides/Anisotropy/Override Focal Dist/Rotation, Subdivs/Motion Blur/Output/Override Viewport/Get view aspect/Render Output/Animation
  • 13.35ºÐ Render Option part4 - Environment, VraySun&Sky
    GI(Skylight)/HDRI/Reflection/Refraction/Sky/Sun/Turbidity/Sampling/Shadows
    Environment/GI(Skylight)/HDRI/Reflection, Refraction/Sky/Sky »ðÀÔ/Sun/Turbidity/»õÆÄÀÏ/Turbidity ½Ç½À/±× ¿Ü ¿É¼Ç/Sampling/Shadows
  • 14.35ºÐ Render Option part5 - Image Sampler, DMC Sampler
    Fixed Rate/Adaptive DMC/Adaptive Subdivision/Antialiasing filter/DMC Sampler/Color Mapping
    Image Sampler/Fixed Rate/Adaptive DMC/Adaptive Subdivision/Threshold, Normals, Show Samples/Antialiasing filter/DMC Sampler/Noise Threshold/Min Samples, Subdiv Mult/Color Mapping/Linear Multiply/Exponential
  • 15.35ºÐ Render Option part6 - Color Mapping, VFB Channels
    HSV Exponential/Intensity Exponential/Reinhard/VFB Channels/Bump/Displacement/Disable Volume Fog
    HSV Exponential/Intensity Exponential/Reinhard/Dark, Bright Multiplier/Multiplier, Inverse Gamma/Affect Background, Sub-pixel/VFB ±âº»¸¸µé±â/VFB Channels/±âº»»çÇ×È®ÀÎ/Bump/Displacement/Background/Trace Reflections, Refractions/Disable Volume Fog
  • 16.36ºÐ Render Option part7 - Displacement, Indirect Illumination
    Displacement/Amount/Indirect Illumination/Post Processing/Saturation/Contrast/Primary Engine/Secondary Engine
    Displacement/Amount/±âº»»çÇ×È®ÀÎ/Indirect Illumination/GI, Background/Post Processing, Saturation/Contrast/Contrast Base/Primary Engine/Primary Engine °á°ú/Secondary Engine °á°ú/Irradiance Map
  • 17.34ºÐ Vray Engine part1 - Irradiance Map ¿Í Photon Map
    Basic Parameters/Basic Options/Detail enhancement/Advanced Options/Mode/Current Map/Post Render/Photon Map/Convex Hull Estimate
    Basic Parameters/Basic Options/Detail enhancement/Advanced Options/Mode, Current Map, Post Render/±âº»»çÇ×È®ÀÎ/Photon Map/Multiplier/Convex Hull Estimate/Mode, Current Map, Post Render
  • 18.36ºÐ Vray Engine part2 - DMC ¿Í Light Cache
    DMC/Light Cache/Sample Size/Store Direct Light/Pre-filter/Filter/Mode/Caustics
    ±âº»»çÇ×È®ÀÎ/DMC/Light Cache/Sample Size/Store Direct Light/Pre-filter/Filter/Mode/±âº»»çÇ×È®ÀÎ/Caustics
  • 19.38ºÐ Caustics, VFB
    Caustics/Mode/File/VFB/VFB Channels/Track mouse/Render time/Omni Light/Multiplier/Color
    Caustics/Mode/File/VFB/VFB Channels/Track mouse/Çϴܸ޴º/Render time/±âº»»çÇ×È®ÀÎ/Omni Light/Multiplier/Color
  • 20.42ºÐ Light - Omni, Rectangle
    Sampling/Shadows/Radius/Color/Rectangle Light/Double-Sided/Invisible/No Decay/Á¶¸í½Ç½À/ÀçÁúÈ¿°ú
    Option/Sampling/Shadows/Radius/Shadow Color/±âº»»çÇ×È®ÀÎ/Rectangle Light/Color/Double-Sided/Invisible/No Decay/Affect Diffuse/Sampling/Shadows/Á¶¸í½Ç½À/ÀçÁúÈ¿°ú

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