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±³Àç ¾øÀÌ? Ãʺ¸ÀÚµµ °¡´É ÇѰ¡¿ä?

±³Àç ¾øÀ̵µ µ¿¿µ»ó°ú ½Ç½À ÀڷḸÀ¸·Î ÇнÀÇÒ ¼ö ÀÖÀ¸¸ç, Ãʺ¸ÀÚµµ ÀÌÇØÇÏ°í µû¶ó¿Ã ¼ö ÀÖµµ·Ï ¼³°èµÈ °­ÀÇÀÔ´Ï´Ù.

¾ËÁö¿ÀÀÇ °­ÀÇÆ¯Â¡Àº ¹«¾ùÀΰ¡¿ä?

¾ËÁö¿À °­ÀÇ´Â ´Ü¼ø ÃÔ¿µº»ÀÌ ¾Æ´Ï¶ó, Àü¹® ÆíÁýÀ¸·Î Çٽɸ¸ ´ã¾Æ ÇнÀ È¿À²À» ³ôÀÎ °­ÀÇÀÔ´Ï´Ù.

ÇÁ·Î±×·¥Àº ¾î¶»°Ô ±¸Çϳª¿ä?

¾ËÁö¿À ´Â ¿ø°ÝÆò»ý±³À°¿ø À¸·Î, ÇÁ·Î±×·¥¿¡ ´ëÇÑ Á¤º¸´Â ¾Ë¼ö ¾ø½À´Ï´Ù.

3¸í ÀÌ»óÀÇ »ç¶÷µé°ú ÇÔ²² ÇнÀÇÏ½Ç ¿¹Á¤Àΰ¡¿ä? ¾ËÁö¿À ´Üü¼ö°­

¾ËÁö¿À °­ÀÇ´Â ¸¹Àº ±â¾÷¿¡¼­µµ ½Å·ÚÇÏ´Â °­ÀÇ·Î ¼±ÅõǾú½À´Ï´Ù. ¼¼±Ý°è»ê¼­ ¹ßÇà±âÁØ

  • ºí·»´õ - ±âÃÊ & ¸ðµ¨¸µ °úÁ¤
  • 01.29ºÐ ºí·»´õ ½ÃÀÛ°ú °£´ÜÇÑ ¸ðµ¨¸µ
    ºí·»´õÀÇ ±âº» Åø°ú ÀÎÅÍÆäÀ̽º¸¦ ¾Ë¾Æº¸°í, ¹è¿î °ÍÀ» Ȱ¿ëÇÏ¿© ³ª¹«¹è·² ¸ðµ¨¸µÀ» ½Ç½ÀÇÕ´Ï´Ù.
    ºí·»´õ ½ÃÀÛ/Move/Extrude/Edge roop/³ª¹« ¹è·² ¸ðµ¨¸µ/Mirror
  • 02.32ºÐ Modifier¸¦ Ȱ¿ëÇÑ Å¹ÀÚ ¸ðµ¨¸µ
    Boolean, Array, Subdivision Modifier¿¡ ´ëÇØ ¾Ë¾Æº¸°í, ŹÀÚ ¸ðµ¨¸µÀ» ½Ç½ÀÇØº¾´Ï´Ù.
    Modifier/Boolean/Array/Subdivision Surface/Bevel/ŹÀÚ ¸ðµ¨¸µ
  • 03.25ºÐ ´Ù¾çÇÑ ¿ÀºêÁ§Æ® Á¦¾î ¹æ¹ý
    Origin, Pivot Point, Transform Orientations¿¡ ´ëÇØ¼­ ¾Ë¾Æº¾´Ï´Ù.
    Origin/Pivot Point/Transform Orientations
  • 04.26ºÐ Parent °ü°è ¼³Á¤ ¹× ¾Ö´Ï¸ÞÀÌ¼Ç ½Ç½À
    Parent °ü°è¿¡ ´ëÇØ¼­ ¾Ë¾Æº¸°í ¸ðµ¨¸µ°ú ¾Ö´Ï¸ÞÀÌ¼Ç È¯°æ¿¡¼­ÀÇ È°¿ë¹ýÀ» ½Ç½ÀÀ» ÅëÇØ °øºÎÇÕ´Ï´Ù.
    Parent/Parent °ü°èµµ/Rig »À´ë ¿òÁ÷ÀÓ/Parent ¸ðµ¨¸µ/Parent ¾Ö´Ï¸ÞÀ̼Ç
  • 05.34ºÐ Proportional Editing ¼³Á¤ ¹× ÄÅ ¸ðµ¨¸µ ½Ç½À
    Proportional Editing ±â´ÉÀ» ¾Ë¾Æº¸°í, ¹è¿î °ÍÀ» Ȱ¿ëÇØ¼­ ÄÅ ¸ðµ¨¸µÀ» ½Ç½ÀÇØº¾´Ï´Ù.
    Proportional Editing/È¿°ú Á¾·ù/Connected Only/Projected form View/ÄÅ ¸ðµ¨¸µ
  • 06.42ºÐ ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - Ã¥»ó ¸ðµ¨¸µ
    ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼­ ±âº» °ø°£°ú Ã¥»óÀ» ¸ðµ¨¸µ ÇØº¾´Ï´Ù.
    ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë/Ã¥»ó »óÆÇ/Ã¥»ó ¼­¶øÀå/¼ÕÀâÀÌ/Parent ¼³Á¤/¼­¶øÀå ¹Þħ´ë/º¹Á¦ ÈÄ ¹èÄ¡
  • 07.34ºÐ ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - ¼îÆÄ ¸ðµ¨¸µ
    ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼­ ¼îÆÄ ¸ðµ¨¸µÀ» ÁøÇàÇÕ´Ï´Ù.
    ¼îÆÄ ¸ðµ¨¸µ/¼îÆÄ ¾ûµ¢ÀÌ/¼îÆÄ ÁÖ¸§/´ÜÃß/µî¹ÞÀÌ/ÆÈ°ÉÀÌ/¹Þħ´ë/¹èÄ¡
  • 08.40ºÐ ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - °è´Ü°ú °è´Ü ·¹ÀÏ ¸ðµ¨¸µ
    ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼­ °è´Ü°ú °è´Ü ·¹ÀÏ ¸ðµ¨¸µÀ» ÁøÇàÇÕ´Ï´Ù.
    ¹è°æ ¼öÁ¤/¾Æ·¡ÂÊ °è´Ü/À§ÂÊ °è´Ü/¾Æ·¡ÂÊ °è´Ü·¹ÀÏ/À§ÂÊ °è´Ü ·¹ÀÏ
  • 09.39ºÐ ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - ÀÇÀÚ, ¸ð´ÏÅÍ, Űº¸µå, ŹÀÚ ¸ðµ¨¸µ
    ¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼­ ÀÇÀÚ, ¸ð´ÏÅÍ, Űº¸µå, ŹÀÚ ¸ðµ¨¸µÀ» ÁøÇàÇÕ´Ï´Ù.
    ÀÇÀÚ/¸ð´ÏÅÍ/PCº»Ã¼/Űº¸µå/ŹÀÚ
  • 10.25ºÐ ÅäÆú·ÎÁö °³³ä°ú ½Ç½À
    ÇÏÀÌÆú¸® ¸ðµ¨¸µÀ» À§ÇÑ ÅäÇ÷ÎÁö¿¡ ´ëÇÑ ±âº»ÀûÀÎ °³³äÀ» ÀÍÈü´Ï´Ù.
    ÅäÆú·ÎÁö °³³ä/ºñ±³ ½Ç½À/ÅäÆú·ÎÁö ½Ç½À/Boolean
  • 11.33ºÐ ÅäÆú·ÎÁö ½Ç½À ¸ðµ¨¸µ
    ÅäÆú·ÎÁö¿¡ ´ëÇÑ °³³äÀ» ÀÍÈ÷±â À§ÇØ ÇÏÀÌÆú¸® ¸ðµ¨¸µÀ» ¸¸µé¾îº¾´Ï´Ù.
    ÅäÆú·ÎÁö ½Ç½À1/Æ÷Ä¿½º ºÎºÐ ¿§Áö Ãß°¡/ÅäÆú·ÎÁö ½Ç½À2
  • 12.23ºÐ ÇÏµå ¼­ÆäÀ̽º ¸ðµ¨¸µ
    Çϵ弭ÆäÀ̽º ¸ðµ¨¸µ ¹æ¹ý¿¡ ´ëÇØ¼­ ¾Ë¾Æº¾´Ï´Ù.
    Çϵ弭ÆäÀ̽º/±¸ Çü»ó¿¡¼­ Çϵ弭ÆäÀ̽º Àû¿ë/LoopTools
  • 13.22ºÐ ShrinkWrap Modifier
    ShrinkWrap ModifierÀÇ ±â´ÉÀ» ÀÍÈ÷°í ½Ç½ÀÀ» ÅëÇØ Ȱ¿ë ¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
    ShrinkWrap Modifier/»ç¶÷ÆÈ°ú ºØ´ë/°î¼±À§¿¡ ÆÄÃ÷ºÙÀ̱â
  • 14.32ºÐ ·ÎÄÏ ¸ðµ¨¸µ
    ·ÎÄÏÀ» ¸ðµ¨¸µ Çϸ鼭 Çϵ弭ÆäÀ̽ºÀÇ °úÁ¤À» ¾Ë¾Æº¾´Ï´Ù.
    ·ÎÄÏ ¸ðµ¨¸µ/·ÎÄÏ ¸öü/·ÎÄÏ ´Ù¸®/·ÎÄÏ ºÐ»ç±¸/·ÎÄÏ ³¯°³
  • 15.24ºÐ Àܵð ÆÄƼŬ ¸ðµ¨¸µ
    Àܵð ¸ðµ¨¸µÀ» ÇÑ ÈÄ ÆÄƼŬ ½Ã½ºÅÛÀ» ÅëÇØ ¼öõ°³ÀÇ Àܵ𸦠¹èÄ¡ÇØº¾´Ï´Ù.
    ÆÄƼŬ/ÁöÇü »ý¼º/Àܵð ¸ðµ¨¸µ/ÆÄƼŬ½Ã½ºÅÛ/±×·ì Àû¿ë
  • 16.27ºÐ ³ª¹µÀÙ°ú ³ª¹« ÆÄƼŬ ¸ðµ¨¸µ
    ³ª¹µÀÙ¿Í ³ª¹« ¸ðµ¨¸µÀ» ÁøÇàÇÏ°í ³ª¹«¿¡ ÆÄƼŬ ½Ã½ºÅÛÀ» ÀÌ¿ëÇØ¼­ ³ª¹µÀÙµéÀ» ¹èÄ¡ÇÕ´Ï´Ù.
    ³ª¹µÀÙ ¸ðµ¨¸µ/³ª¹« ¸ðµ¨¸µ/ÆÄƼŬ½Ã½ºÅÛ/¿øÇÏ´Â °÷¿¡¸¸ ³ª¹µÀÙ ¹èÄ¡
  • 17.29ºÐ Å« ³ª¹« ÆÄƼŬ ¸ðµ¨¸µ
    Å« ³ª¹«¸¦ ¸ðµ¨¸µÇÏ°í ¸¸µé¾î³õÀº ³ª¹µ°¡Áö¿Í ³ª¹µÀÙÀ» ÆÄƼŬ ½Ã½ºÅÛÀ» ÀÌ¿ëÇØ ¹èÄ¡ÇÕ´Ï´Ù.
    ³ª¹« ¸ðµ¨¸µ/³ª¹µ°¡Áö ¼öÁ¤/ÆÄƼŬ½Ã½ºÅÛ/¿øÇÏ´Â °÷ ¹èÄ¡
  • 18.25ºÐ ¾Öµå¿ÂÀ» ÅëÇÑ ³ª¹« ¸ðµ¨¸µ
    Sapling Tree Gen Addon¿¡ ´ëÇØ¼­ ¾Ë¾Æº¸°í ¼¼ºÎ ¼³Á¤ ¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
    Sapling Tree Gen Addon/Bezier/Geometry/Branch Splitting/Branch Radius/Leaves
  • ºí·»´õ - ¾Ö´Ï¸ÞÀÌ¼Ç & ¸®±ë °úÁ¤
  • 19.28ºÐ ¾Ö´Ï¸ÞÀÌ¼Ç ±âº» °úÁ¤
    KeyframeÀ» »ý¼ºÇÏ´Â ¹æ¹ý°ú ŸÀÓ¶óÀÎ, Dope Sheet¿¡ ´ëÇØ¼­ ¹è¿ó´Ï´Ù.
    ¾Ö´Ï¸ÞÀ̼Ç/Location/Rotation/Scale/Location & Rotation/Auto Keying/Dope Sheet
  • 20.24ºÐ Graph Editor
    Graph Editor¿¡ ´ëÇØ¼­ ¹è¿ì°í Interpolation¸ðµå, Modifier µîÀÇ ´Ù¾çÇÑ È°¿ë¹æ¹ý¿¡ ´ëÇØ¼­ ¾Ë¾Æº¾´Ï´Ù.
    Graph Editor/Handle Type/Interpolation Mode/Noise Modifier
  • 21.31ºÐ ¸®±ë
    ¸®±ëÀ» ÅëÇØ ±¸°¡ Âî±×·¯Áö´Â ÇüŸ¦ ±¸ÇöÇØº¾´Ï´Ù.
    ±¸ ¸®±ë/»À´ë ¸®±ë/Âî±×·¯Áö´Â ±¸ ¸®±ë/Stretch To
  • 22.25ºÐ ¸®±ëÀÌ Àû¿ëµÈ ¹Ù¿î½ºº¼ ¾Ö´Ï¸ÞÀ̼Ç
    Squash¿Í Stretch¸¦ Ȱ¿ëÇÏ¿© ÀÚ¿¬½º·¯¿î ¹Ù¿î½ºº¼ ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µé¾îº¾´Ï´Ù.
    ±âº» ¿òÁ÷ÀÓ/Squash (Âî±×·¯Áü)/Stretch (´Ã¾î³²)/¹Ýº¹È¿°ú/°­µµÁ¶Àý/¿À¸¥ÂÊ À̵¿
  • 23.25ºÐ ±âº»ÀûÀÎ ¾Ö´Ï¸ÞÀÌÆÃ Å×Å©´Ð
    ŸÀ̹Ö&½ºÆäÀ̽Ì, Arcs, Anticipation¿¡ ´ëÇÑ °³³äÀ» ¹è¿ì°í Ȱ¿ë ¹æ¹ý¿¡ ´ëÇØ¼­ ½Ç½ÀÇØº¾´Ï´Ù.
    ŸÀ̹Ö, ½ºÆäÀ̽Ì/Arcs(¾ÆÄ¡)/Anticipation
  • 24.21ºÐ IK & FK ¾Ë¾Æº¸±â
    IK(Inverse Kiemetics)¿Í FK(Forward Kiemetics)¿¡ ´ëÇÑ ±âº»ÀûÀÎ °³³äÀ» ¹è¿ì°í Á¦ÀÛ¹æ¹ý±îÁö ¾Ë¾Æº¾´Ï´Ù.
    ij¸¯ÅÍ °¡Á®¿À±â/BlenRig/FK/IK
  • 25.37ºÐ »ç¶÷ ij¸¯ÅÍ ¸®±ë
    »ç¶÷ ij¸¯ÅÍ ¸®±ë ½Ç½ÀÀ» ÅëÇØ IKÀÇ È°¿ë¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
    »À´ë »ý¼º/³×À̹Ö/Foot IK/PoleTarget/Foot IK Control/¿ìÃø »ý¼º ¹× ³×À̹Ö/Master Control
  • 26.29ºÐ Rigify¸¦ Ȱ¿ëÇÑ »ç¶÷ ij¸¯ÅÍ ¸®±ë
    Rigfy addonÀ» Ȱ¿ëÇÏ¿© »ç¶÷ ij¸¯ÅÍ ¸®±ëÀ» ÇØº¸°í IK, FK ½ºÀ§Äª¿¡ ´ëÇØ¼­ ½Ç½ÀÇØº¾´Ï´Ù.
    Rigfy addon/³» ij¸¯ÅÍ¿¡ ¸ÂÃß±â/RIGIFY ERROR ÇØ°á¹æ¹ý/Generate Rig/²ªÀÓ ¹®Á¦Çذá/Rig Layers/IK/FK Swich/Torso
  • 27.33ºÐ ¿öÅ· ½ÎÀÌŬ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ
    »ç¶÷ ij¸¯ÅÍ·Î ¿öÅ· ½ÎÀÌŬ ¾Ö´Ï¸ÞÀ̼ÇÀ» Á¦ÀÛÇÏ´Â ¹æ¹ýÀ» ½Ç½ÀÇØº¾´Ï´Ù.
    Contact/Passing Pose/Up/Down/»óü ¿òÁ÷ÀÓ/µ¿ÀÛ º¹»ç/ÆÈ ¿òÁ÷ÀÓ/Çã¹÷Áö ¼öÁ¤
  • 28.26ºÐ ·¯´× ½ÎÀÌŬ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ
    ·¯´× ½ÎÀÌŬ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛÀ» ½Ç½ÀÇØº¾´Ï´Ù.
    Action Editor/Contact/Passing Pose/Up/Down/²÷±èÇö»ó ÇØ°á/ÆÈ ¿òÁ÷ÀÓ
  • 29.27ºÐ Shape Key¸¦ Ȱ¿ëÇÑ »ç¶÷ ¾ó±¼ Ç¥Á¤ ¸¸µé±â
    º¹ÀâÇÑ Bone Rigging ¹æ½ÄÀÌ ¾Æ´Ñ Shpae Key¸¦ Ȱ¿ëÇÏ¿© »ç¶÷ ¾ó±¼ Ç¥Á¤À» ±¸ÇöÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
    Shape Key/¿ô´Â ÀÔ¼ú/Mirror Shape Key/ÀÔ ¹ú¸®±â/´« °¨±â
  • 30.22ºÐ Custom Shape¸¦ ÀÌ¿ëÇÑ ¸®±ë ¸¸µé±â
    Custom Shape¸¦ Ȱ¿ëÇÏ¿© ¿ÀºêÁ§Æ®¸¦ ¼ÂÆÃÇÏ¿© ¸®±ëÀ» ¸¸µé¾îº¾´Ï´Ù.
    ¾Ö´Ï¸ÞÀ̼Ç/»À´ë »ý¼º/Custom Shape/³×À̹Ö
  • 31.31ºÐ Driver¸¦ Ȱ¿ëÇÑ Shape Key¿Í Bone ¿òÁ÷ÀÓ ¼³Á¤
    Custom Shape ¸®±ëÀ» À§ÇØ Driver¸¦ ¼³Á¤ÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼­ ¾Ë¾Æº¾´Ï´Ù.
    ÆÄÀÏ ±¸¼º/Custom Object/Driver/Join
  • 32.30ºÐ Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ
    ¿©·¯°¡Áö Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀÌ¼Ç Æ®¸¯À» ¾Ë¾Æº¸°í ½Ç½ÀÇØº¾´Ï´Ù.
    Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç/ÆÐ½º ¾Ö´Ï¸ÞÀ̼Ç/2°³ÀÇ Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç/Èçµé¸®´Â È¿°ú
  • 33.31ºÐ Robot Arm ¸®±ë Part 1
    Robot Arm ¸ðµ¨¸µÀ» ÁøÇàÇÑ ÈÄ Çϵ弭ÆäÀ̽º ¸ðµ¨À» ¸®±ëÇÏ´Â ¹æ¹ýÀ» ½Ç½ÀÇÕ´Ï´Ù.
    Robot Arm ¸ðµ¨¸µ/Robot Arm ±¸Á¶/Bone »ý¼º/Á᫐ ¿¬°á
  • 34.24ºÐ Robot Arm ¸®±ë Part 2
    Robot Arm ¸®±ëÀÛ¾÷À» ÁøÇàÇÑ ÈÄ ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µé¾îº¾´Ï´Ù.
    Armature Deform/Transform Á¦ÇÑÁÖ±â/¾Ö´Ï¸ÞÀÌ¼Ç ¸¸µé±â
  • 35.28ºÐ ½Ã¹Ä·¹À̼ÇÀ» ÅëÇÑ ¾Ö´Ï¸ÞÀÌÆÃ
    Rigid body¿Í Cloth ½Ã¹Ä·¹À̼ÇÀ» Ȱ¿ëÇÏ¿© ÀÚ¿¬½º·¯¿î ¿òÁ÷ÀÓÀ» ±¸ÇöÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
    Áß·Â ½Ã¹Ä·¹À̼Ç/±ê¹ß ½Ã¹Ä·¹À̼Ç/Force Field Wind

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