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- °ÀDZ¸¼º
- (35°) Àüü : 16½Ã°£ 53ºÐ|Æò±Õ : 28ºÐ56ÃÊ
- ÀÌ¿ë±â°£ / °»ç
- 2°³¿ù / ¾ËÁö¿À R&D [¸ÖƼ¹Ìµð¾î]
- Áõºù°¡´É
- ¼ö·áÁõ, ¼ö°Áõ, ÇнÀÁøµµ
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- 370,000¿ø

- 185,000¿ø
¼ö° Àü ÀÚÁÖ ¹¯´Â Áú¹®
±³Àç ¾øÀÌ? Ãʺ¸ÀÚµµ °¡´É ÇѰ¡¿ä?
±³Àç ¾øÀ̵µ µ¿¿µ»ó°ú ½Ç½À ÀڷḸÀ¸·Î ÇнÀÇÒ ¼ö ÀÖÀ¸¸ç, Ãʺ¸ÀÚµµ ÀÌÇØÇÏ°í µû¶ó¿Ã ¼ö ÀÖµµ·Ï ¼³°èµÈ °ÀÇÀÔ´Ï´Ù.
¾ËÁö¿ÀÀÇ °ÀÇÆ¯Â¡Àº ¹«¾ùÀΰ¡¿ä?
¾ËÁö¿À °ÀÇ´Â ´Ü¼ø ÃÔ¿µº»ÀÌ ¾Æ´Ï¶ó, Àü¹® ÆíÁýÀ¸·Î Çٽɸ¸ ´ã¾Æ ÇнÀ È¿À²À» ³ôÀÎ °ÀÇÀÔ´Ï´Ù.
ÇÁ·Î±×·¥Àº ¾î¶»°Ô ±¸Çϳª¿ä?
¾ËÁö¿À ´Â ¿ø°ÝÆò»ý±³À°¿ø À¸·Î, ÇÁ·Î±×·¥¿¡ ´ëÇÑ Á¤º¸´Â ¾Ë¼ö ¾ø½À´Ï´Ù.
¼ö°»ý ¿©·¯ºÐ²² °¨»çµå¸®¸ç, ³³ºÎÇϽмö°·á ÀϺδ ¸Å¿ù »çȸ ȯ¿ø Ȱµ¿¿¡ »ç¿ëµË´Ï´Ù. ƯÈ÷ ¼Ò¿ÜµÈ ÀÌ¿ôµé¿¡°Ô ¶ó¸éÀ» ±âºÎÇϸç ÀÛÀº ³ª´®À» À̾°í ÀÖ½À´Ï´Ù. ÀÚ¼¼ÇÑ ³»¿ëÀº ¾Æ·¡ ¸µÅ©¿¡¼ È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¾ËÁö¿À »çȸȯ¿ø Ȱµ¿
- ºí·»´õ - ±âÃÊ & ¸ðµ¨¸µ °úÁ¤
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01.29ºÐ
ºí·»´õ ½ÃÀÛ°ú °£´ÜÇÑ ¸ðµ¨¸µ
ºí·»´õÀÇ ±âº» Åø°ú ÀÎÅÍÆäÀ̽º¸¦ ¾Ë¾Æº¸°í, ¹è¿î °ÍÀ» Ȱ¿ëÇÏ¿© ³ª¹«¹è·² ¸ðµ¨¸µÀ» ½Ç½ÀÇÕ´Ï´Ù.
ºí·»´õ ½ÃÀÛ/Move/Extrude/Edge roop/³ª¹« ¹è·² ¸ðµ¨¸µ/Mirror
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02.32ºÐ
Modifier¸¦ Ȱ¿ëÇÑ Å¹ÀÚ ¸ðµ¨¸µ
Boolean, Array, Subdivision Modifier¿¡ ´ëÇØ ¾Ë¾Æº¸°í, ŹÀÚ ¸ðµ¨¸µÀ» ½Ç½ÀÇØº¾´Ï´Ù.
Modifier/Boolean/Array/Subdivision Surface/Bevel/ŹÀÚ ¸ðµ¨¸µ
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03.25ºÐ
´Ù¾çÇÑ ¿ÀºêÁ§Æ® Á¦¾î ¹æ¹ý
Origin, Pivot Point, Transform Orientations¿¡ ´ëÇØ¼ ¾Ë¾Æº¾´Ï´Ù.
Origin/Pivot Point/Transform Orientations
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04.26ºÐ
Parent °ü°è ¼³Á¤ ¹× ¾Ö´Ï¸ÞÀÌ¼Ç ½Ç½À
Parent °ü°è¿¡ ´ëÇØ¼ ¾Ë¾Æº¸°í ¸ðµ¨¸µ°ú ¾Ö´Ï¸ÞÀÌ¼Ç È¯°æ¿¡¼ÀÇ È°¿ë¹ýÀ» ½Ç½ÀÀ» ÅëÇØ °øºÎÇÕ´Ï´Ù.
Parent/Parent °ü°èµµ/Rig »À´ë ¿òÁ÷ÀÓ/Parent ¸ðµ¨¸µ/Parent ¾Ö´Ï¸ÞÀ̼Ç
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05.34ºÐ
Proportional Editing ¼³Á¤ ¹× ÄÅ ¸ðµ¨¸µ ½Ç½À
Proportional Editing ±â´ÉÀ» ¾Ë¾Æº¸°í, ¹è¿î °ÍÀ» Ȱ¿ëÇØ¼ ÄÅ ¸ðµ¨¸µÀ» ½Ç½ÀÇØº¾´Ï´Ù.
Proportional Editing/È¿°ú Á¾·ù/Connected Only/Projected form View/ÄÅ ¸ðµ¨¸µ
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06.42ºÐ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - Ã¥»ó ¸ðµ¨¸µ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼ ±âº» °ø°£°ú Ã¥»óÀ» ¸ðµ¨¸µ ÇØº¾´Ï´Ù.
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë/Ã¥»ó »óÆÇ/Ã¥»ó ¼¶øÀå/¼ÕÀâÀÌ/Parent ¼³Á¤/¼¶øÀå ¹Þħ´ë/º¹Á¦ ÈÄ ¹èÄ¡
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07.34ºÐ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - ¼îÆÄ ¸ðµ¨¸µ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼ ¼îÆÄ ¸ðµ¨¸µÀ» ÁøÇàÇÕ´Ï´Ù.
¼îÆÄ ¸ðµ¨¸µ/¼îÆÄ ¾ûµ¢ÀÌ/¼îÆÄ ÁÖ¸§/´ÜÃß/µî¹ÞÀÌ/ÆÈ°ÉÀÌ/¹Þħ´ë/¹èÄ¡
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08.40ºÐ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - °è´Ü°ú °è´Ü ·¹ÀÏ ¸ðµ¨¸µ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼ °è´Ü°ú °è´Ü ·¹ÀÏ ¸ðµ¨¸µÀ» ÁøÇàÇÕ´Ï´Ù.
¹è°æ ¼öÁ¤/¾Æ·¡ÂÊ °è´Ü/À§ÂÊ °è´Ü/¾Æ·¡ÂÊ °è´Ü·¹ÀÏ/À§ÂÊ °è´Ü ·¹ÀÏ
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09.39ºÐ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë - ÀÇÀÚ, ¸ð´ÏÅÍ, Űº¸µå, ŹÀÚ ¸ðµ¨¸µ
¾ÆÀÌ¼Ò¸ÞÆ®¸¯ ·ë¿¡¼ ÀÇÀÚ, ¸ð´ÏÅÍ, Űº¸µå, ŹÀÚ ¸ðµ¨¸µÀ» ÁøÇàÇÕ´Ï´Ù.
ÀÇÀÚ/¸ð´ÏÅÍ/PCº»Ã¼/Űº¸µå/ŹÀÚ
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10.25ºÐ
ÅäÆú·ÎÁö °³³ä°ú ½Ç½À
ÇÏÀÌÆú¸® ¸ðµ¨¸µÀ» À§ÇÑ ÅäÇ÷ÎÁö¿¡ ´ëÇÑ ±âº»ÀûÀÎ °³³äÀ» ÀÍÈü´Ï´Ù.
ÅäÆú·ÎÁö °³³ä/ºñ±³ ½Ç½À/ÅäÆú·ÎÁö ½Ç½À/Boolean
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11.33ºÐ
ÅäÆú·ÎÁö ½Ç½À ¸ðµ¨¸µ
ÅäÆú·ÎÁö¿¡ ´ëÇÑ °³³äÀ» ÀÍÈ÷±â À§ÇØ ÇÏÀÌÆú¸® ¸ðµ¨¸µÀ» ¸¸µé¾îº¾´Ï´Ù.
ÅäÆú·ÎÁö ½Ç½À1/Æ÷Ä¿½º ºÎºÐ ¿§Áö Ãß°¡/ÅäÆú·ÎÁö ½Ç½À2
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12.23ºÐ
ÇÏµå ¼ÆäÀ̽º ¸ðµ¨¸µ
ÇÏµå¼ÆäÀ̽º ¸ðµ¨¸µ ¹æ¹ý¿¡ ´ëÇØ¼ ¾Ë¾Æº¾´Ï´Ù.
ÇÏµå¼ÆäÀ̽º/±¸ Çü»ó¿¡¼ ÇÏµå¼ÆäÀ̽º Àû¿ë/LoopTools
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13.22ºÐ
ShrinkWrap Modifier
ShrinkWrap ModifierÀÇ ±â´ÉÀ» ÀÍÈ÷°í ½Ç½ÀÀ» ÅëÇØ Ȱ¿ë ¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
ShrinkWrap Modifier/»ç¶÷ÆÈ°ú ºØ´ë/°î¼±À§¿¡ ÆÄÃ÷ºÙÀ̱â
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14.32ºÐ
·ÎÄÏ ¸ðµ¨¸µ
·ÎÄÏÀ» ¸ðµ¨¸µ ÇÏ¸é¼ ÇÏµå¼ÆäÀ̽ºÀÇ °úÁ¤À» ¾Ë¾Æº¾´Ï´Ù.
·ÎÄÏ ¸ðµ¨¸µ/·ÎÄÏ ¸öü/·ÎÄÏ ´Ù¸®/·ÎÄÏ ºÐ»ç±¸/·ÎÄÏ ³¯°³
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15.24ºÐ
Àܵð ÆÄƼŬ ¸ðµ¨¸µ
Àܵð ¸ðµ¨¸µÀ» ÇÑ ÈÄ ÆÄƼŬ ½Ã½ºÅÛÀ» ÅëÇØ ¼öõ°³ÀÇ Àܵ𸦠¹èÄ¡ÇØº¾´Ï´Ù.
ÆÄƼŬ/ÁöÇü »ý¼º/Àܵð ¸ðµ¨¸µ/ÆÄƼŬ½Ã½ºÅÛ/±×·ì Àû¿ë
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16.27ºÐ
³ª¹µÀÙ°ú ³ª¹« ÆÄƼŬ ¸ðµ¨¸µ
³ª¹µÀÙ¿Í ³ª¹« ¸ðµ¨¸µÀ» ÁøÇàÇÏ°í ³ª¹«¿¡ ÆÄƼŬ ½Ã½ºÅÛÀ» ÀÌ¿ëÇØ¼ ³ª¹µÀÙµéÀ» ¹èÄ¡ÇÕ´Ï´Ù.
³ª¹µÀÙ ¸ðµ¨¸µ/³ª¹« ¸ðµ¨¸µ/ÆÄƼŬ½Ã½ºÅÛ/¿øÇÏ´Â °÷¿¡¸¸ ³ª¹µÀÙ ¹èÄ¡
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17.29ºÐ
Å« ³ª¹« ÆÄƼŬ ¸ðµ¨¸µ
Å« ³ª¹«¸¦ ¸ðµ¨¸µÇÏ°í ¸¸µé¾î³õÀº ³ª¹µ°¡Áö¿Í ³ª¹µÀÙÀ» ÆÄƼŬ ½Ã½ºÅÛÀ» ÀÌ¿ëÇØ ¹èÄ¡ÇÕ´Ï´Ù.
³ª¹« ¸ðµ¨¸µ/³ª¹µ°¡Áö ¼öÁ¤/ÆÄƼŬ½Ã½ºÅÛ/¿øÇÏ´Â °÷ ¹èÄ¡
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18.25ºÐ
¾Öµå¿ÂÀ» ÅëÇÑ ³ª¹« ¸ðµ¨¸µ
Sapling Tree Gen Addon¿¡ ´ëÇØ¼ ¾Ë¾Æº¸°í ¼¼ºÎ ¼³Á¤ ¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
Sapling Tree Gen Addon/Bezier/Geometry/Branch Splitting/Branch Radius/Leaves
- ºí·»´õ - ¾Ö´Ï¸ÞÀÌ¼Ç & ¸®±ë °úÁ¤
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19.28ºÐ
¾Ö´Ï¸ÞÀÌ¼Ç ±âº» °úÁ¤
KeyframeÀ» »ý¼ºÇÏ´Â ¹æ¹ý°ú ŸÀÓ¶óÀÎ, Dope Sheet¿¡ ´ëÇØ¼ ¹è¿ó´Ï´Ù.
¾Ö´Ï¸ÞÀ̼Ç/Location/Rotation/Scale/Location & Rotation/Auto Keying/Dope Sheet
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20.24ºÐ
Graph Editor
Graph Editor¿¡ ´ëÇØ¼ ¹è¿ì°í Interpolation¸ðµå, Modifier µîÀÇ ´Ù¾çÇÑ È°¿ë¹æ¹ý¿¡ ´ëÇØ¼ ¾Ë¾Æº¾´Ï´Ù.
Graph Editor/Handle Type/Interpolation Mode/Noise Modifier
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21.31ºÐ
¸®±ë
¸®±ëÀ» ÅëÇØ ±¸°¡ Âî±×·¯Áö´Â ÇüŸ¦ ±¸ÇöÇØº¾´Ï´Ù.
±¸ ¸®±ë/»À´ë ¸®±ë/Âî±×·¯Áö´Â ±¸ ¸®±ë/Stretch To
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22.25ºÐ
¸®±ëÀÌ Àû¿ëµÈ ¹Ù¿î½ºº¼ ¾Ö´Ï¸ÞÀ̼Ç
Squash¿Í Stretch¸¦ Ȱ¿ëÇÏ¿© ÀÚ¿¬½º·¯¿î ¹Ù¿î½ºº¼ ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µé¾îº¾´Ï´Ù.
±âº» ¿òÁ÷ÀÓ/Squash (Âî±×·¯Áü)/Stretch (´Ã¾î³²)/¹Ýº¹È¿°ú/°µµÁ¶Àý/¿À¸¥ÂÊ À̵¿
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23.25ºÐ
±âº»ÀûÀÎ ¾Ö´Ï¸ÞÀÌÆÃ Å×Å©´Ð
ŸÀ̹Ö&½ºÆäÀ̽Ì, Arcs, Anticipation¿¡ ´ëÇÑ °³³äÀ» ¹è¿ì°í Ȱ¿ë ¹æ¹ý¿¡ ´ëÇØ¼ ½Ç½ÀÇØº¾´Ï´Ù.
ŸÀ̹Ö, ½ºÆäÀ̽Ì/Arcs(¾ÆÄ¡)/Anticipation
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24.21ºÐ
IK & FK ¾Ë¾Æº¸±â
IK(Inverse Kiemetics)¿Í FK(Forward Kiemetics)¿¡ ´ëÇÑ ±âº»ÀûÀÎ °³³äÀ» ¹è¿ì°í Á¦ÀÛ¹æ¹ý±îÁö ¾Ë¾Æº¾´Ï´Ù.
ij¸¯ÅÍ °¡Á®¿À±â/BlenRig/FK/IK
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25.37ºÐ
»ç¶÷ ij¸¯ÅÍ ¸®±ë
»ç¶÷ ij¸¯ÅÍ ¸®±ë ½Ç½ÀÀ» ÅëÇØ IKÀÇ È°¿ë¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
»À´ë »ý¼º/³×À̹Ö/Foot IK/PoleTarget/Foot IK Control/¿ìÃø »ý¼º ¹× ³×À̹Ö/Master Control
-
26.29ºÐ
Rigify¸¦ Ȱ¿ëÇÑ »ç¶÷ ij¸¯ÅÍ ¸®±ë
Rigfy addonÀ» Ȱ¿ëÇÏ¿© »ç¶÷ ij¸¯ÅÍ ¸®±ëÀ» ÇØº¸°í IK, FK ½ºÀ§Äª¿¡ ´ëÇØ¼ ½Ç½ÀÇØº¾´Ï´Ù.
Rigfy addon/³» ij¸¯ÅÍ¿¡ ¸ÂÃß±â/RIGIFY ERROR ÇØ°á¹æ¹ý/Generate Rig/²ªÀÓ ¹®Á¦Çذá/Rig Layers/IK/FK Swich/Torso
-
27.33ºÐ
¿öÅ· ½ÎÀÌŬ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ
»ç¶÷ ij¸¯ÅÍ·Î ¿öÅ· ½ÎÀÌŬ ¾Ö´Ï¸ÞÀ̼ÇÀ» Á¦ÀÛÇÏ´Â ¹æ¹ýÀ» ½Ç½ÀÇØº¾´Ï´Ù.
Contact/Passing Pose/Up/Down/»óü ¿òÁ÷ÀÓ/µ¿ÀÛ º¹»ç/ÆÈ ¿òÁ÷ÀÓ/Çã¹÷Áö ¼öÁ¤
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28.26ºÐ
·¯´× ½ÎÀÌŬ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ
·¯´× ½ÎÀÌŬ ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛÀ» ½Ç½ÀÇØº¾´Ï´Ù.
Action Editor/Contact/Passing Pose/Up/Down/²÷±èÇö»ó ÇØ°á/ÆÈ ¿òÁ÷ÀÓ
-
29.27ºÐ
Shape Key¸¦ Ȱ¿ëÇÑ »ç¶÷ ¾ó±¼ Ç¥Á¤ ¸¸µé±â
º¹ÀâÇÑ Bone Rigging ¹æ½ÄÀÌ ¾Æ´Ñ Shpae Key¸¦ Ȱ¿ëÇÏ¿© »ç¶÷ ¾ó±¼ Ç¥Á¤À» ±¸ÇöÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
Shape Key/¿ô´Â ÀÔ¼ú/Mirror Shape Key/ÀÔ ¹ú¸®±â/´« °¨±â
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30.22ºÐ
Custom Shape¸¦ ÀÌ¿ëÇÑ ¸®±ë ¸¸µé±â
Custom Shape¸¦ Ȱ¿ëÇÏ¿© ¿ÀºêÁ§Æ®¸¦ ¼ÂÆÃÇÏ¿© ¸®±ëÀ» ¸¸µé¾îº¾´Ï´Ù.
¾Ö´Ï¸ÞÀ̼Ç/»À´ë »ý¼º/Custom Shape/³×À̹Ö
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31.31ºÐ
Driver¸¦ Ȱ¿ëÇÑ Shape Key¿Í Bone ¿òÁ÷ÀÓ ¼³Á¤
Custom Shape ¸®±ëÀ» À§ÇØ Driver¸¦ ¼³Á¤ÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼ ¾Ë¾Æº¾´Ï´Ù.
ÆÄÀÏ ±¸¼º/Custom Object/Driver/Join
-
32.30ºÐ
Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ
¿©·¯°¡Áö Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀÌ¼Ç Æ®¸¯À» ¾Ë¾Æº¸°í ½Ç½ÀÇØº¾´Ï´Ù.
Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç/ÆÐ½º ¾Ö´Ï¸ÞÀ̼Ç/2°³ÀÇ Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç/Èçµé¸®´Â È¿°ú
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33.31ºÐ
Robot Arm ¸®±ë Part 1
Robot Arm ¸ðµ¨¸µÀ» ÁøÇàÇÑ ÈÄ ÇÏµå¼ÆäÀ̽º ¸ðµ¨À» ¸®±ëÇÏ´Â ¹æ¹ýÀ» ½Ç½ÀÇÕ´Ï´Ù.
Robot Arm ¸ðµ¨¸µ/Robot Arm ±¸Á¶/Bone »ý¼º/Á᫐ ¿¬°á
-
34.24ºÐ
Robot Arm ¸®±ë Part 2
Robot Arm ¸®±ëÀÛ¾÷À» ÁøÇàÇÑ ÈÄ ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µé¾îº¾´Ï´Ù.
Armature Deform/Transform Á¦ÇÑÁÖ±â/¾Ö´Ï¸ÞÀÌ¼Ç ¸¸µé±â
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35.28ºÐ
½Ã¹Ä·¹À̼ÇÀ» ÅëÇÑ ¾Ö´Ï¸ÞÀÌÆÃ
Rigid body¿Í Cloth ½Ã¹Ä·¹À̼ÇÀ» Ȱ¿ëÇÏ¿© ÀÚ¿¬½º·¯¿î ¿òÁ÷ÀÓÀ» ±¸ÇöÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
Áß·Â ½Ã¹Ä·¹À̼Ç/±ê¹ß ½Ã¹Ä·¹À̼Ç/Force Field Wind
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3DS MAX 2023 [±âÃÊ+¸ðµ¨¸µ]
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