ITºÎºÐ Àΰ­1À§
±â¾÷±³À°
HOME>¸ÖƼ¹Ìµð¾î>½ºÄÉÄ¡¾÷|V-RAY|Æ÷µð¿ò>Æ÷µð¿ò + ÇǶó³×½Ã
  • Æ÷µð¿ò + ÇǶó³×½Ã

  • °­ÀDZ¸¼º
  • (20°­) Àüü : 11½Ã°£ 40ºÐ|Æò±Õ : 35ºÐ0ÃÊ
  • ÀÌ¿ë±â°£ / °­»ç
  • 2°³¿ù / ¾ËÁö¿À R&D [¸ÖƼ¹Ìµð¾î]
  • Áõºù°¡´É
  • ¼ö·áÁõ, ¼ö°­Áõ, ÇнÀÁøµµ
  • ¼ö°­·á
  • 330,000¿ø
  • 165,000¿ø
  • ¾ËÁö¿À ÆÐŰÁö
  • "5°³¿ù" ÇýÅÃ!

¼ö°­ Àü ÀÚÁÖ ¹¯´Â Áú¹®

±³Àç ¾øÀÌ? Ãʺ¸ÀÚµµ °¡´É ÇѰ¡¿ä?

±³Àç ¾øÀ̵µ µ¿¿µ»ó°ú ½Ç½À ÀڷḸÀ¸·Î ÇнÀÇÒ ¼ö ÀÖÀ¸¸ç, Ãʺ¸ÀÚµµ ÀÌÇØÇÏ°í µû¶ó¿Ã ¼ö ÀÖµµ·Ï ¼³°èµÈ °­ÀÇÀÔ´Ï´Ù.

¾ËÁö¿ÀÀÇ °­ÀÇÆ¯Â¡Àº ¹«¾ùÀΰ¡¿ä?

¾ËÁö¿À °­ÀÇ´Â ´Ü¼ø ÃÔ¿µº»ÀÌ ¾Æ´Ï¶ó, Àü¹® ÆíÁýÀ¸·Î Çٽɸ¸ ´ã¾Æ ÇнÀ È¿À²À» ³ôÀÎ °­ÀÇÀÔ´Ï´Ù.

ÇÁ·Î±×·¥Àº ¾î¶»°Ô ±¸Çϳª¿ä?

¾ËÁö¿À ´Â ¿ø°ÝÆò»ý±³À°¿ø À¸·Î, ÇÁ·Î±×·¥¿¡ ´ëÇÑ Á¤º¸´Â ¾Ë¼ö ¾ø½À´Ï´Ù.

3¸í ÀÌ»óÀÇ »ç¶÷µé°ú ÇÔ²² ÇнÀÇÏ½Ç ¿¹Á¤Àΰ¡¿ä? ¾ËÁö¿À ´Üü¼ö°­

¾ËÁö¿À °­ÀÇ´Â ¸¹Àº ±â¾÷¿¡¼­µµ ½Å·ÚÇÏ´Â °­ÀÇ·Î ¼±ÅõǾú½À´Ï´Ù. ¼¼±Ý°è»ê¼­ ¹ßÇà±âÁØ

  • Podium
  • 01.34ºÐ Podium Interface
    Æ÷µð¿òÀÇ ÀÎÅÍÆäÀ̽º ±¸¼º°ú °¢°¢ÀÇ ±¸¼º ¿É¼Çµé¿¡ ´ëÇØ¼­ ÀÚ¼¼ÇÏ°Ô ¾Ë¾Æº¾´Ï´Ù.
    PodiumÀ̶õ?/½ºÄÉÄ¡¾÷ ·£´õ¸µ ÇÁ·Î±×·¥ Á¾·ù/Podium ´Ù¿î·Îµå ¹× ¼³Ä¡/Podium V2 ±¸¼º/Podium ¼³Ä¡½Ã ÁÖÀÇ»çÇ×/Ç÷¯±×ÀÎ/Podium V2 µµ±¸ ¿­±â/Ä«¸Þ¶ó/ºä µµ±¸ ¿­±â/Render Current Scene/Podium Rendering Manager/Meterial Properties/Diffuse/Transparency/Reflection/Refraction/blur/Bump Depth/Light Power/Place Point Light/Light Properties/Power/Color/»ö»ó º¯°æ ¹æ¹ý/Options/Preset/Output/Image Size/Format/Image save Location/ÀúÀåÆÄÀÏ È®ÀÎ/Environment/Background/Sun/Sky Brightness/Options/Caustics/Clay/Geometry Caching/Information Bar
  • 02.34ºÐ Place Point Light¿Í Material Properties
    Á¶¸í¸ðµ¨¿¡ Point Light¸¦ »ðÀÔÇÏ´Â ¹æ¹ýÀ» ¹è¿ì°í, ½ÅÈ£µî¿¡ Á¶¸íÀ» »ðÀÔÇÏ´Â ½Ç½À°ú ¸éÀÇ ¼Ó¼º¿¡ Á¶¸íÀçÁúÀ» »ðÀÔÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
    Podium Browser/free/paid/Light Fixtures(paid)/Plants & Trees(paid)/Podium Meterials(paid)/People(paid)/Light Fixtures(free)/Plants & Trees(free)/Textures(free)/Car(free)/Podium Meterials(free)/Furnishings(free)/Á¶¸í ¿¹Á¦ÆÄÀÏ ºÒ·¯¿À±â/»ç°¢Çü ¸ðµ¨¸µ/Render Current Scene/Place Point Light »ðÀÔ/Light Properties/Power °ª ¼³Á¤/Render Current Scene/°á°ú È®ÀÎ/Color °ª ¼³Á¤/Render Current Scene/°á°ú È®ÀÎ/Place Point Light »ðÀÔ/Power/Color °ª ¼³Á¤/Render Current Scene/°á°ú È®ÀÎ/ÀúÀåµÈ °á°ú¹° È®ÀÎ/¸ðµ¨ °¡Á®¿À±â/ȸÀü/Redering - ½ÅÈ£µî/°á°ú È®ÀÎ/»¡°£Á¶¸í »ðÀÔ1/»¡°£Á¶¸í »ðÀÔ2/½ºÄÉÄ¡/ÀçÁú/¼û±â±â/°á°ú È®ÀÎ/»õ¹®¼­ ¸¸µé±â/°¡»óÀÇ °ø°£ »ý¼º/õÀå Á¶¸í ¸¸µé±â/ÀçÁú »ðÀÔ/ÀçÁú ÆíÁý/Render Current Scene/°á°ú È®ÀÎ/Place Point Light »ðÀÔ/Point Light À̵¿ /Àå¸é Ãß°¡/Meterial Properties/Light Power¸¦ ÀÌ¿ëÇÑ Á¶¸í/¾Õ¸é/µÞ¸é/¸é ¹ÝÀü/°á°ú È®ÀÎ
  • 03.34ºÐ ½Ç³» Á¶¸í »ðÀÔÇϱâ
    °¡»óÀÇ ½Ç³»°ø°£À» ¸¸µé¾î Á¶¸íÀ» »ðÀÔÇÏ°í ¿É¼Ç°ª¿¡ µû¸¥ º¯È­¸¦ ¾Ë¾Æº¾´Ï´Ù. ±×¸®°í »þ¿ö½Ç ³»ºÎ¸¦ °£´ÜÇÏ°Ô Á¦ÀÛÇÑ ÈÄ Á¶¸íÀ» ¹èÄ¡ÇØº¾´Ï´Ù.
    3D À̹ÌÁö °Ö·¯¸® °Ë»ö/ÀÛÀº Å×ÀÌºí °Ë»ö/Material/·»´õ¸µ °á°ú¹° È®ÀÎ/Material- ÀçÁúº¯°æ/·»´õ¸µ °á°ú È®ÀÎ/ÀçÁú »ö º¯°æ/¿øº»°ú ºñ±³/ÀçÁú ¿ø»óÅ·Πµ¹¸®±â/Place Point Light/Light Properties/point light power Á¶Àý/°á°ú È®ÀÎ/»ö»ó º¯°æ/»ö»ó Ãß°¡/»õ·Î ¸¸µé±â/¹æ ¸¸µé±â/Á¶¸í »ðÀÔ Çϱâ/À̹ÌÁö ã±â/¼û±â±â/¼û±â±â Ãë¼Ò/¼û°ÜÁø µµÇü/Place Point Light/¼û±â±â/Light Properties/·»´õ¸µ °á°ú È®ÀÎ /point light power Á¶Àý /È¿°ú µ¿ÀÏÇÏ°Ô ÁÖ±â/·¹´õ¸µ °á°ú È®ÀÎ/À̹ÌÁö °Ë»ö/Àü°³/±×·ì ¸¸µé±â/°¢µµ±â/Á¶¸í »ðÀÔ Çϱâ/Àå¸é ÀúÀå/Point light »ðÀÔ/point light power Á¶Àý /·»´õ¸µ °á°ú È®ÀÎ/õÀå µî ¸¸µé±â/Material/·»´õ¸µ °á°ú È®ÀÎ/º® ÀçÁú º¯°æ
  • 04.34ºÐ Spot Light·Î ¹«´ëÈ¿°ú ¿¬ÃâÇϱâ
    ƯÁ¤ ÁöÁ¡¿¡ Ưº°ÇÑ Á¶¸íÀ» »ðÀÔÇÒ ¼ö ÀÖ´Â Spot Light(½ºÆ÷Æ®¶óÀÌÆ®) Á¶¸íÀ» »ðÀÔÇϰí ÄÁÆ®·Ñ ÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼­ °øºÎÇÕ´Ï´Ù.
    ½ºÆ÷Æ® ¶óÀÌÆ® ¶õ?/Podium Light System/Light Type/Power/Color/±×·ì ¸¸µé±â/°¡ÀåÀÚ¸® ºÎµå·´°Ô/Àå¸éÀ¸·Î ±¸¼º/Light Ãß°¡/Light type - Spot /¿ìÃø À§¿¡¼­ ¾Æ·¡·Î ºñÃß°Ô ½Ç½À/·»´õ¸µ °á°ú È®ÀÎ/Light Power Áõ°¡ /Á¤°¡¿îµ¥ À§ÂÊ¿¡¼­ ¾Æ·¡·Î ºñÃß°Ô ½Ç½À/·»´õ¸µ °á°ú È®ÀÎ/Light Color º¯°æ/·»´õ¸µ °á°ú È®ÀÎ/Light À§Ä¡ º¯°æÇذ¡¸ç ½Ç½À/Light Color º¯°æ/·»´õ¸µ °á°ú È®ÀÎ/¾çÂÊ »ó´Ü¿¡¼­ ºñÃß°Ô ½Ç½À/Light ¼ÂÆÃ ÈÄ °á°ú È®ÀÎ/ºñÃâ ¹üÀ§¸¦ ÁÙ¿© Light ¼ÂÆÃ/°á°ú È®ÀÎ/¾Æ·¡¼­ À§·Î Light ¼ÂÆÃ/°á°ú È®ÀÎ/Light ¸¦ ±æ°Ô »Ì¾Æ °á°ú Ãâ·Â/»õ·Î ¸¸µé±â/À̹ÌÁö °¡Á®¿À±â/À̹ÌÁö ¹èÄ¡/ÀçÁú »ðÀÔ/Àå¸éÀ¸·Î ±¸¼º/½ºÆ÷Æ®¶óÀÌÆ® È¿°ú ³Ö±â/Light System/°á°úÈ®ÀÎ/Á¶¸í Ãß°¡/ÃÖÁ¾ °á°ú È®ÀÎ
  • 05.33ºÐ Diffuse, Transparency, Reflection
    »ö»ó°ªÀ» Á¶ÀýÇÏ´Â Diffuse, Åõ¸íµµ¸¦ Á¶ÀýÇÏ´Â Transparency, ¹Ý»ç°ªÀ» Á¶ÀýÇÏ´Â Reflection¿¡ ´ëÇØ ½Ç½ÀÀ» Çϸ鼭 ÀÚ¼¼È÷ ¾Ë¾Æº¾´Ï´Ù.
    Åõ¸í È¿°ú/Transparency/Diffuse/¹Ù´Ú¸é »ý¼º/¹Ù´Ú¸é ÀçÁú »ðÀÔ(ŸÀÏ)/ÀÇÀڸ𵨠ºÒ·¯¿À±â/±×·ì ¸¸µé±â/º® »ý¼º/º® ȸÀü/Àå¸é Ãß°¡/º® »ö»ó º¯°æ/Render Current Scene/õÀå Á¶¸í »ý¼º/Light Power/Render Current Scene/Light Power °ª º¯°æ/Transparency °ª [20]/Render Current Scene/¹®Á¦ ÇØ°á/Á¶¸í ÀçÁú º¯°æ/°á°ú È®ÀÎ/Light Power °ª º¯°æ/Transparency °ª [50]/°á°ú È®ÀÎ/Transparency °ª [100]/°á°ú È®ÀÎ/»ç¹°ÀÇ ¹æÇâÀÌ ¹Ù²î¾úÀ» °æ¿ì/ÀÇÀÚ À§Ä¡À̵¿/¼û±â±â Ãë¼Ò/°á°ú È®ÀÎ/Diffuse/À°¸éü »ý¼º/¸é¿¡ ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/Diffuse °ª º¯°æ [50]/°á°ú È®ÀÎ/Diffuse °ª º¯°æ [0]/°á°ú È®ÀÎ/»õ·Î¸¸µé±â/Reflection/¹Ù´Ú¸é »ý¼º/ÀçÁú »ðÀÔ/±×·ì ¸¸µé±â/±¸ ¸ðµ¨ ºÒ·¯¿À±â/±¸ ¹èÄ¡/»çÀÌÁî Á¶Àý/Àå¸é Ãß°¡/°á°ú È®ÀÎ/Reflection °ª [20]/Reflection °ª [50]/Reflection °ª [80]/Reflection °ª [100]/°á°ú È®ÀÎ/Reflection-Blur/°á°ú È®ÀÎ/ÀÇÀÚ ¸ðµ¨ ºÒ·¯¿À±â/Reflection °ª [0]/Reflection °ª [50]/Reflection °ª [20]/°á°ú È®ÀÎ
  • 06.34ºÐ Refraction, Bump, Light Power
    ±¼Àý·®À» Á¶ÀýÇÏ´Â Refraction, Áú°¨ÀÇ ¿ïÅüºÒÅüÇÔÀ» Ç¥ÇöÇÏ´Â Bump, ºûÀÇ ¼¼±â¸¦ Á¶ÀýÇÏ´Â Light Power¿¡ ´ëÇØ¼­ ¾Ë¾Æº¸°í, ½Ç½ÀÀ» ÅëÇØ¼­ º¸´Ù ¿Ïº®ÇÏ°Ô °øºÎÇÕ´Ï´Ù.
    ¹Ù´Ú¸é ¸¸µé±â/ÀçÁú/3D À̹ÌÁö °¶·¯¸® ¸ðµ¨ ºÒ·¯¿À±â/ÀçÁú ÆíÁý/ȸÀü/ÀçÁú/Material Properies/°á°ú È®ÀÎ/¹Ý»çµµ °ª º¯°æ/¼û°ÜÁø µµÇü/Material Properies/¸é Ãß°¡/ȸÀü/Refraction/»õ·Î ¸¸µé±â/ÀçÁú/3D À̹ÌÁö °¶·¯¸®/±×·ì ¸¸µé±â/Material Properies/°á°ú È®ÀÎ/½ºÅ¸ÀÏ/Diffuse/Transparency/Reflection °ª ¼öÁ¤/°á°úÈ®ÀÎ/Refraction °ª ¼öÁ¤/±¼ÀýÈ¿°ú/´Ù¸¥ ±¼Àý È¿°ú ¼±ÅÃ/Blur/Reflection ÀÇ Blur/»õ·Î ¸¸µé±â/Bump Depth/ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/Bump Depth/°á°ú È®ÀÎ/¹Ù´Ú¸é¿¡ È¿°ú ÁÖ±â/Bump Depth /»õ·Î¸¸µé±â/Light Power/°á°ú º¸±â/ÀçÁú
  • 07.34ºÐ High Intensity, Hidden LEM, Environment
    ºûÀÇ ¼¼±â¸¦ ÁõÆø½ÃŰ´Â High Intensity, ¹ß±¤¹°ÁúÀ» ¼û±â´Â Hidden LEM, ±×¸®°í ÀüüÀûÀÎ ÀÚ¿¬±¤À» Á¶ÀýÇÏ´Â Environment ¼³Á¤ ¹æ¹ý¿¡ ´ëÇØ¼­ ¾Ë¾Æº¾´Ï´Ù.
    Light Power- High Intensity/¼û±â±â/Podium Browser/Àå¸é ±¸¼º/¼û±â±â Ãë¼Ò/Àå¸é-¾÷µ¥ÀÌÆ®/°á°úÈ®ÀÎ/Material/°á°úÈ®ÀÎ/Light Power/ÀçÁú/Light Power/°á°ú°ª È®ÀÎ/Light Power10-High Intensity/°á°ú°ª È®ÀÎ/Hidden LEM/°á°ú°ª È®ÀÎ/Á÷»ç°¢Çü/±×·ì ¸¸µé±â/¼± ±×¸®±â/ÀçÁú/Material/°á°ú°ª È®ÀÎ/Light Power/Àå¸é/°á°ú°ª È®ÀÎ/Light Power3-High Intensity/3D ÅØ½ºÆ®/ÀçÁú/°á°ú°ª È®ÀÎ/Light Power2-High Intensity/»õ·Î ¸¸µé±â/Options Background 2°¡Áö/½ºÅ¸ÀÏ/¸ðµ¨ ºÒ·¯¿À±â/Àå¸é/Default(set in SketchUp)/½ºÅ¸ÀÏ/°á°ú°ª È®ÀÎ/½ºÅ¸ÀÏ-¹è°æ/Podium Physical Sky/°á°ú°ª È®ÀÎ
  • 08.34ºÐ Exterior & Interior Rendering ½Ç½À1
    ½ºÄÉÄ¡¾÷¿¡¼­ ¿ÜºÎ, ³»ºÎ¸ðµ¨¸µ ¼Ò½º¸¦ ÀÌ¿ëÇØ¼­ °¢°¢ÀÇ ·£´õ¸µ °á°ú¿¡ ¸Â´Â Á¶¸í°ú ·£´õ¸µ °úÁ¤À» ½Ç½ÀÇØº¾´Ï´Ù.
    ¹° ºÎºÐÀÇ ÀçÁú È®ÀÎ/°á°ú È®ÀÎ/Reflection °ª ÁÖ±â/°á°úÈ®ÀÎ/¹Ý»ç°ª »ðÀÔ/Material È®ÀÎ/â¹® ÀçÁú È®ÀÎ/³ª¹« ÀçÁú/°Ç¹° ³»ºÎ Á¶¸í»ðÀÔ/´Ü¸é(¼½¼Ç)/¾È ¹Û ±¸ºÐ¼± ±×¸®±â/ÀçÁú/¹Ù´Ú¸é »ý¼º/Æ÷ÀÎÆ® ¶óÀÌÆ® »ðÀÔ/Light Properties/°á°úÈ®ÀÎ/Light Properties/Ȱ¼ºÄÆ/°á°úÈ®ÀÎ/Àå¸é ¾÷µ¥ÀÌÆ®/ÀçÁú ÆíÁý/ÅØ½ºÃÄ - À§Ä¡ /°á°úº¸±â/Bump Depth/»õ·Î¸¸µé±â/¸ðµ¨ °¡Á®¿À±â/Àü°³/Àå¸é/ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/¾÷µ¥ÀÌÆ®/½ºÅ¸ÀÏ È®ÀÎ/Á¶¸í»ðÀÔ/ÀçÁú /Material/ÀçÁú/¹®Á¦Á¡ ã¾Æ³»±â/»ö»ó º¯°æ/°á°úÈ®ÀÎ/â¹® À¯¸®ÀçÁú »ðÀÔ
  • 09.35ºÐ Exterior & Interior Rendering ½Ç½À2
    Æ÷µð¿òÀÇ ¿©·¯ ±â´ÉÀ» Ȱ¿ëÇØ¼­ ħ½ÇÀÇ Á¶¸í°ú ÀçÁú°ªµéÀ» µî·ÏÇØº¸°í, ¹°À§¿¡ ÀÖ´Â ´Ù¸®¿¡µµ ¿©·¯°¡Áö È¿°úµéÀ» »ðÀÔÇØº¾´Ï´Ù.
    »ìÆìº¸±â/ºÒÇÊ¿äÇÑ ºÎºÐ Á¦°Å/Á¶¸íµî ±¸Á¶ »ìÆìº¸±â/Place Point Light/ºÒÇÊ¿äÇÑ ºÎºÐ Á¦°Å/Light Properties/Á¶¸íµîÀÇ ¿ëµµ/°á°ú È®ÀÎ/ºÒÇÊ¿äÇÑ ºÎºÐ Á¦°Å/Spot Light/ºûÀÇ ¹æÇâ ¼³Á¤/È®´ë/°á°ú È®ÀÎ/Spot Light À§Ä¡ ¼öÁ¤/°á°ú È®ÀÎ/Light Power [10]/Light Power [30]/±¤¿øÀÇ Å©±â Á¶Àý/Light Power [20]/°á°ú È®ÀÎ/Inner Cone/Outer Cone/°á°ú È®ÀÎ/¹Ù´Ú¸é ÀçÁú »ðÀÔ/ÀçÁú »çÀÌÁî º¯°æ/°á°ú È®ÀÎ/ÀçÁú ´Ù½Ã »ðÀÔ/Reflection/°á°ú È®ÀÎ/Bump Depth/°á°ú È®ÀÎ/âƲ ÀçÁú »ðÀÔ/Reflection/°á°ú È®ÀÎ/´ãº­¶ô ÀçÁú »ðÀÔ/Bump Depth/°á°ú È®ÀÎ/À̹ÌÁö ºÒ·¯¿À±â/À̹ÌÁö À§Ä¡ À̵¿/°á°ú È®ÀÎ/ÀüüÀûÀÎ °á°ú È®ÀÎ/»õ·Î ¸¸µé±â/À̹ÌÁö ºÒ·¯¿À±â/Àå¸é Ãß°¡/¹Ù´Ú¸é Ãß°¡/±×·ì/À§Ä¡ À̵¿/¹Ù´Ú¸é ÀçÁú »ðÀÔ/°á°ú È®ÀÎ/¾îµÓ°Ô ¸¸µé±â/¹°¿¡ È¿°úÁÖ±â/Àü°³/Point Light »ðÀÔ/Light Properties/°á°ú È®ÀÎ/º®¸é È¿°úÁÖ±â/Refraction/Bump Depth/°á°ú È®ÀÎ/ÀüüÀûÀÎ °á°ú È®ÀÎ
  • Piranesi
  • 10.35ºÐ Piranesi Interface
    Piranesi(ÇǶó³×½Ã)ÀÇ È¯°æ°ú ÀÎÅÍÆäÀ̽º¿¡ ´ëÇØ¼­ °øºÎÇϰí, ±âº»ÀûÀÎ µµ±¸µé¿¡ ´ëÇØ¼­ ½Ç½ÀÇÕ´Ï´Ù.
    Piranesi/ÆÄÀÏ Çü½Ä/½ºÄÉÄ¡¾÷¿¡¼­ ¸ðµ¨ ºÒ·¯¿À±â/½ºÄÉÄ¡¾÷¿¡¼­ ³»º¸³»±â/³»º¸³»±â À¯Çü/³»º¸³»±â ¿É¼Ç/ºä Å©±â »ç¿ë/EPIX/ÆÄÀÏ ºÒ·¯¿À±â/Create an EPix file/EPix File Size/Resolution/Depth range of EPix file/View type/Create an EPix file from an image file/Toolbar/µµ±¸»óÀÚ ¹èÄ¡/À̵¿/Style Manager/Cutout Manager/Layer Manager/Colour Manager/Dynamic Settings/Style Recorder/Meterials/Advanced Settings/Tool Options/Colour Texture and Grain/Lock Settings/Navigate/Reset Tools/Reposition Tool Windows/Properties/ÆÄÀÏ ¿­±â/Print Preview/Print/Page Setup/Zoom in/Zoom out/Piranesi Homepage/Piranesi Gallery
  • 11.36ºÐ Piranesi Tool - Brush, Zoom
    ÇǶó³×½ÃÀÇ µµ±¸ÀÎ Brush(ºê·¯½¬)¿Í Zoom(È®´ëÃà¼Ò) µµ±¸ÀÇ ¿É¼Ç°ú ¿©·¯°¡Áö ¼ÂÆÃ¹æ¹ý¿¡ ´ëÇØ¼­ ¾Ë¾Æº¸°í ½Ç½ÀÇÕ´Ï´Ù.
    brush µµ±¸/Create an EPix file/brush ¼±ÅÃ/shape/softness È¿°ú/Raster brush/Bristle brush/Size/pixels/Reset values for the current tool/Select to use the Brush dynamic settings/brush spread/Angle/colour spread/fade/fade out/fade in/along stroke/pressure settings/Advanced Settings/Brush settings/Aspect ratio/repeat(normal/spaced/continuous)/Follows stroke/brush constraint Type/Ramp/ȸÀü°ª º¯°æ/Raster brush/browse/»õ·Î¿î ÆÄÀÏ ºÒ·¯¿À±â/½ºÄÉÄ¡¾÷À¸·Î µé¾î°¡±â/³»º¸³»±â/bristle brush /repeat/world axes/fixed direction/zoom/Previous view/Fit to window
  • 12.35ºÐ Piranesi Tool - Pencil, Text, Fill, Lock, Erase
    Pencil(¿¬ÇÊ), Text(¹®ÀÚ»ðÀÔ), Fill(ä¿ì±â), Lock(Àá±Ý¼³Á¤), Erase(Áö¿ì°³) µµ±¸µéÀÇ ¿É¼Çµé°ú »ç¿ë¹æ¹ýµéÀ» ½Ç½À°ú ÇÔ²² °øºÎÇÕ´Ï´Ù.
    New EPix File/Pencil,/Draw a single line/Draw Connected lines/Draw a rectangle/Draw an ellipse/Line thickness/Anti-aloased/Filled/Angle/Reset values for the current tool/Constraint/Text/Text ÀÔ·Â/Font size/Mode/Font ¼±¸íÇϰÔ/Font thickness/Font Shadows/Font Vertical/Advanced Settings/Font Angle/Twist/Font Scale/Font colour/Fill/ÆÄÀÏ ºÒ·¯¿À±â/Fill Àû¿ëÇÏ´Â ¹æ¹ý/Plane lock/Orientation lock/Meterial lock/Colour lock/Lock Settings/Contiguous/Plane lock Àû¿ë/Plane tolerance/»ö»ó º¯°æ/Orientation lock Àû¿ë/Orientation tolerance/Meterial lock Àû¿ë/Colour lock Àû¿ë/Colour tolerance/Erase/EraseÀÇ Á¾·ù/Use Brush tool to apple effect/Advanced Settings/Use Pencil tool to apple effect/Use Fill tool to apple effect/Use Stamp tool to apple effect/Zoom/Hand
  • 13.34ºÐ Piranesi Tool - Colour, Texture, Grain, Blend
    Colour(»ö»ó»ðÀÔ), Texture(Áú°¨»ðÀÔ), Grain, Blend(È¥ÇտɼÇ)ÀÇ ±â´É¿¡ ´ëÇØ¼­ ¾Ë¾Æº¸°í °¢°¢ÀÇ »ç¿ë¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
    Edge µµ±¸/½ºÄÉÄ¡¾÷ µé¾î°¡±â/ÁöºØ »ý¼º/ºÒÇÊ¿äÇÑ ¼± Á¦°Å/ÀçÁú/³»º¸³»±â-2D ±×·¡ÇÈ/Piranesi ¿¡¼­ ÆÄÀÏ ºÒ·¯¿À±â/Edge µµ±¸/line width °ª/Balance ¹Ù/Use fill tool to apply effect/Fill µµ±¸ Ȱ¿ë/strength °ª/brush µµ±¸/pencil µµ±¸/colour/texture/grain/colour/colour picker/texture/grain/opacity/texture settings/tweak/hook /grain settings/blend/light È¿°ú/dissolve È¿°ú/lighten/darken/difference/±×¸²ÀÚ È¿°ú/reset tool/texture °¡Á®¿À±â/blend Á¶ÀýÇϱâ/texture settings
  • 14.36ºÐ Piranesi Tool - Cutout
    ÇǶó³×½Ã¿¡¼­ ¿©·¯°¡Áö °´Ã¼µéÀ» »ðÀÔÇÏ´Â Cutoutµµ±¸¿Í »ðÀÔµÈ CutoutÀ» °ü¸®ÇÏ´Â Cutout Manager¸¦ ¾Ë¾Æº¸°í ½Ç½ÀÇÕ´Ï´Ù.
    ¹Ì¸®º¸±ââ/cutout µµ±¸/browse for file/warehouse/Mode/Height/Width Á¶Àý/Shadows È¿°ú/Vertical/Advanced Settings/Show extent/Hook/Angle/Scale/Mirror/Offset/Threshold/Edge color/Cutout Manager/À̹ÌÁö °¡Á®¿À±â/³»º¸³»±â-2D ±×·¡ÇÈ/Reset tool/browse for file/shadows °ª/Advenced Settings/Cutout Manager/Import/Select/Toggle visibillty/Tweak/ÃàÀ» ±âÁØÀ¸·Î ȸÀü/Tweak ÇØÁ¦/Burn in/shadow È¿°ú/warehouse ¸¦ ÅëÇÑ °´Ã¼ »ðÀÔ/2D ¿Í 3D Â÷ÀÌÁ¡/Use size from file/browse/Motion blur/warehouse/³ª¹« »ðÀÔ/Shadows ¼³Á¤/Update selected/Blend/Shadow color
  • 15.34ºÐ Piranesi Tool - Cutout, Layer Manager
    CutoutÀÇ »ç¿ë¹æ¹ýÀ» ½Ç½ÀÀ» ÅëÇØ °øºÎÇÑ ÈÄ ÇǶó³×½Ã °´Ã¼µéÀ» ¼Õ½±°Ô °ü¸®ÇÒ ¼ö ÀÖ´Â Layer Manager¿¡ ´ëÇØ¼­ ¾Ë¾Æº¾´Ï´Ù.
    Cutout Ȱ¿ë/»ç¶÷À̹ÌÁö ºÒ·¯¿À±â/À̹ÌÁö »çÀÌÁî Á¶Àý/Style/Fill/Edge/Width/Cutout Manager/´Ù¾çÇÑ »ç¶÷À̹ÌÁö ºÒ·¯¿À±â/Shadows Blend/Å©±â Á¶Àý/³ª¹«À̹ÌÁö ºÒ·¯¿À±â/Style-Normal/³ª¹«À̹ÌÁö »ðÀÔ/¹èÄ¡/À̹ÌÁö »çÀÌÁî Á¶Àý/Shadows Pick/ÀçÁú»ðÀÔ-ÇÏ´Ã/Texture ÇØÁ¦/Layer Manager/½ºÄÉÄ¡¾÷¿¡¼­ ¿¹Á¦ÆÄÀÏ ÀÛ¼º/°£´ÜÇÑ Áý À̹ÌÁö ºÒ·¯¿À±â/¹Ù´Ú¸é »ý¼º/±×¸²ÀÚ º¸ÀÌ°Ô ¼³Á¤/ºä º¯°æ/¸ð³ë/±×¸²ÀÚ À§Ä¡ º¯°æ/ÆÄÀÏ ³»º¸³»±â/ÆÄÀÏ ºÒ·¯¿À±â/Layer Manager/·¹ÀÌ¾î ¸¸µé±â/Layer Properties/Insert layer/Fill/Blend/Opacity/Å׵θ® »ý¼º/ÇÏ´Ã ÀçÁú ä¿ì±â/Cutout-³ª¹« »ðÀÔ/Shadows »ðÀÔ/·¹ÀÌ¾î »èÁ¦/ÀüüÀûÀÎ È®ÀÎ/Å׵θ® Á¦°Å/Move layer up/Move layer down/Duplicate layer/Merge layer/Merge layer to new layer/Flatten layers /¸¶¿ì½º ¿À¸¥ÂÊ ºü¸¥ ¸Þ´º/Opacity/È¥ÇտɼÇ/Cutout Manager
  • 16.37ºÐ Piranesi Tool - Style Manager, ÆäÀÎÆÃ ½Ç½À
    ÀÛ¾÷Çϸ鼭 ¸¸µé¾î³õÀº ½ºÅ¸ÀϵéÀ» ÀúÀå, °ü¸®ÇØÁÖ´Â Style Manager¿¡ ´ëÇØ¼­ ¾Ë¾Æº¸°í, ½ºÄÉÄ¡¾÷ ¸ðµ¨¿¡ ÆäÀÎÆÃ ÀÛ¾÷À» ½Ç½ÀÇÕ´Ï´Ù.
    Style Manager/View ¸Þ´º/Toolbars/Style Manager½ÇÇà /Library/Edit/View/Select/Customize/Properties/À̹ÌÁö °¡Á®¿À±â/½ºÅ¸ÀÏ/³»º¸³»±â/Reset tool/Ä«Å×°í¸® ¸¸µé±â/style Library ¸¸µé±â/Properties/»öÄ¥Çϱâ/Àá±Ý¼³Á¤/Texture/New Style/Fields/±×¸²ÀÚ ºÎºÐ »ðÀÔ/New Style/Category/scale °ª ÁÖ±â/New Style/ÇÏ´Ã ºÎºÐ »ðÀÔ/Tweak/Browser/Shadows/Style Manager/Search for styles/Large Details/New catagory/Apply Style/Display properties/À̹ÌÁö °¡Á®¿À±â/¹Ù´Ú¸é »ý¼º/½ºÅ¸ÀÏ/³»º¸³»±â/Texture /Style Manager ½ÇÇà/New Category
  • 17.36ºÐ Piranesi ½Ç½À - ÆäÀÎÆÃ ¹× CutoutÀÛ¾÷
    ½ºÄÉÄ¡¾÷ ¸ðµ¨¸µ¿¡ ÆäÀÎÀÛ¾÷À» ÁøÇàÇÑ ÈÄ Cutout ¼Ò½ºµéÀ» »ðÀÔÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
    ¹Ù´Ú ÀçÁú ³Ö±â/º® ºÎºÐ ³Ö±â/Texture/scale °ª Á¶Á¤/backgrounds ³Ö±â/cutout ³Ö±â/Browser/Advanced Settings/Browser/Warehouse/Browser/Warehouse/º¥Ä¡ ³Ö±â/Shadows /Cutout Manager/Å©±âÁ¶Àý/º¥Ä¡ °¢µµ Á¶Àý/Àüµî »çÀÌÁî Á¶Àý/filter/filter ÀÇ Á¾·ù/Range/Brush µµ±¸/Blur È¿°ú/Burn in/Range Á¶Àý/Emboss È¿°ú/Emboss¹æÇâ Á¶Àý/Brush È¿°ú/Random È¿°ú/Softness °ª/Custom È¿°ú/Halftone È¿°ú/Halftone pattern /Ordered Dither È¿°ú/Newsprint È¿°ú/Hilbert Chunks È¿°ú/PencilÈ¿°ú/Colours - Black&White/Colours - Sepia tone/Colours - Colour&White/Brightness/Contrast (´ëºñ°ª)/Hue È¿°ú/Saturation °ª/Reduce colours È¿°ú/Majority È¿°ú/Sharpen È¿°ú/Advanced Settings /Classify/Smooth edges
  • 18.34ºÐ Piranesi ½Ç½À - ±×¸²À¸·Î ±×¸°µíÇÑ È¿°ú¿Í ½ºÄÉġȿ°ú
    ÆäÀÎÆÃÇÑ ¸ðµ¨¸µ¿¡ ±×¸²À¸·Î ±×¸°°Í °°Àº ȸȭ´À³¦À» Ãß°¡Çϰí, ¿¬ÇÊ·Î ½ºÄÉÄ¡ÇѵíÇÑ È¿°ú¸¦ ¸¸µé¾îº¾´Ï´Ù.
    Re-Render/ÃʱâÈ­/´Ù¸¥À̸§À¸·Î ÀúÀå/Cutout Manager/Colour ¼öÄ¡ ÀÔ·Â/Grain/Bias/Scale/Smooth/Opacity-Paint/Edgeµµ±¸ ¼±ÅÃ/Size pixels Á¶Á¤/Circular brush ¼±ÅÃ/Use Fill tool to apply effect/Random È¿°ú ¼±ÅÃ/Scale °ª/Softness °ª/Raster brush/brush ¸ð¾ç ¼±ÅÃ/Opacity Á¶Á¤/Dynamic Settings/Colour °ª »ðÀÔ/Blend-soft light/Colour °ª »ðÀÔ/³»º¸³»±â- Export/JPEG Compression/ÀÛ¾÷ ÆÄÀÏ ºÒ·¯¿À±â/Reset Tools/Halftone/Pattern-Threshold/Cutout/Colours-Sepia tone/Bias °ª/Advanced Settings/Brush settings/Frequency È¿°ú/Smudge È¿°ú/Align with normals/Angle È¿°ú/Cross-hatch/Fiter amount °ª Á¶Á¤
  • 19.36ºÐ Piranesi ½Ç½À - ¿¬ÇʽºÄÉġȿ°ú¿Í ¹Ý»çÈ¿°ú
    ¿¬ÇÊ·Î ½ºÄÉÄ¡ÇѵíÇÑ È¿°ú¸¦ ¸¸µå´Â ½Ç½À°ú ¹Ý»çµÇ´Â È¿°ú¸¦ ¸¸µå´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
    Cutout/Re-Render/Filter/Halftone/Pattern-Pencil/Advanced Settings/Brush/Scale/Smudge°ª/Use Restore/Smudge °ª/Angle °ª/Align with normals/Cross-hatch/Edge/Contiguous ÇØÁ¦/Random/Use Restore ÇØÁ¦ /Opacity Á¶Àý/Use Restore channels/¹Ý»çÈ¿°ú/Captured/À̹ÌÁö ºÒ·¯¿À±â/»ö»ó ³Ö±â/Orientation lock/Colour and Texture/Captured/Dispersal/Difference È¿°ú/Reset Tool/¼ö¿µÀ常µé±â/ÀçÁú»ðÀÔ/¹° È¿°úÁÖ±â/³»º¸³»±â-2D ±×·¡ÇÈ/Cutout/³ª¹« µé »ðÀÔÇϱâ/Texture/Blend-Light/Blend-Soft light/Blend-Hard light/Blend-Overlay/Opacity °ª Á¶Àý/°ø¿ø À̹ÌÁö¿¡ Á¶¸í ³Ö±â/ÅØ½ºÃ³¿¡ Àû¿ë/³»º¸³»±â-2D±×·¡ÇÈ/Texture/Cutout Manager
  • 20.41ºÐ Piranesi ½Ç½À - Á¶¸íÈ¿°ú
    ÇǶó³×½ÃÀÇ Lightµµ±¸¸¦ »ç¿ëÇØ¼­ ¾îµÎ¿î À̹ÌÁö¿¡ ¿©·¯°¡Áö Á¶¸íÀ» »ðÀÔÇÏ´Â ½Ç½ÀÀ» ÁøÇàÇÕ´Ï´Ù.
    Re-Render/Cutout/Light µµ±¸ »ç¿ë/Tipe- Parallel/Point/Spot/Strip/Parallel/Point/Spot/Strip/Strength at source/Strength at range/Pick offset/Tweak/Advanced Settings/Set position in stroke/Filter/Brightness/File Properties/Brightness/Parallel/Spot/Strip/Brush/±×¶óµ¥ÀÌ¼Ç »ðÀÔ/»ö»ó ¼ÂÆÃ/¼±Çü±×¶óµ¥À̼Ç/Fade/Linear fade/Brush/»ö»ó º¯°æ/Size pixels Á¶Àý/Brush µµ±¸ ¸ð¾ç/Á¶¸íÈ¿°ú ÁÖ±â/Fill µµ±¸ Ȱ¿ë/Blend-Hard light/¿øÇü ±×¶óµ¥À̼Ç/Blend-Light/Á¶¸í ¾Æ·§ÂÊ È¿°úÁÖ±â/Point °ªÀ¸·Î ¼ÂÆÃ/Pick offset °ª ¼³Á¤/Spot °ªÀ¸·Î ¼ÂÆÃ/Ä÷¯°ª ÁÖ±â/Tweak ¹öư/Parallel/ÁøÇà»çÇ× ´Ù½Ã º¸±â/»õâ¿­±â/Smudge °ª/Pigment °ª/Wetness/Fade/Smudge ¿É¼Ç

°­ÀǸñ·Ï ´Ù¿î·Îµå                        1:1 °­ÀÇ Áú¹®&´äº¯